From Albert Luaces, typo fixes.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14883 16af8721-9629-0410-8352-f15c8da7e697
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@@ -347,7 +347,7 @@ bool clearImageToColor(osg::Image* image, const osg::Vec4& colour)
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return true;
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}
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/** Search through the list of Images and find the maximum number of components used amoung the images.*/
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/** Search through the list of Images and find the maximum number of components used among the images.*/
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unsigned int maximimNumOfComponents(const ImageList& imageList)
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{
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unsigned int max_components = 0;
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@@ -338,7 +338,7 @@ void Sequence::traverse(NodeVisitor& nv)
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int loops = (int)(deltaT/adjTotalTime);
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// adjust reps & quick check to see if done becuase reps used up
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// adjust reps & quick check to see if done because reps used up
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if (_nreps>0)
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{
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@@ -210,7 +210,7 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
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// then push to coords to far plane by setting its coord to c[i].z = -1.
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// then transform far plane polygon back into projection space, by p[i]*inv(P)
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// compute orientation of front plane, if normal.z()<0 then facing away from eye pont, so reverse the polygons, or simply invert planes.
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// compute volume (quality) betwen front polygon in projection space and back polygon in projection space.
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// compute volume (quality) between front polygon in projection space and back polygon in projection space.
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const VertexList& vertices_in = occluder.getOccluder().getVertexList();
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@@ -120,7 +120,7 @@ void TexGen::apply(State&) const
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else // SPHERE_MAP
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{
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// Also don't set the mode of GL_R & GL_Q as these will generate
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// GL_INVALID_ENUM (See OpenGL Refrence Guide, glTexGEn.)
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// GL_INVALID_ENUM (See OpenGL Reference Guide, glTexGEn.)
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glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, _mode );
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glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, _mode );
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@@ -174,7 +174,7 @@ void Texture1D::apply(State& state) const
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{
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applyTexImage1D(GL_TEXTURE_1D,_image.get(),state, _textureWidth, _numMipmapLevels);
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// update the modified count to show that it is upto date.
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// update the modified count to show that it is up to date.
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getModifiedCount(contextID) = _image->getModifiedCount();
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}
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@@ -236,7 +236,7 @@ void Texture2D::apply(State& state) const
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// perhaps it is the first glBind which is not required...
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//glBindTexture( GL_TEXTURE_2D, handle );
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// update the modified tag to show that it is upto date.
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// update the modified tag to show that it is up to date.
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if (_image.valid()) getModifiedCount(contextID) = _image->getModifiedCount();
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}
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else if (_image.valid() && _image->data())
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@@ -272,7 +272,7 @@ void Texture2D::apply(State& state) const
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textureObject->setAllocated(true);
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}
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// update the modified tag to show that it is upto date.
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// update the modified tag to show that it is up to date.
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getModifiedCount(contextID) = image->getModifiedCount();
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// unref image data?
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@@ -367,7 +367,7 @@ void Texture2DArray::apply(State& state) const
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// For certain we have to manually allocate memory for mipmaps if images are compressed
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// if not allocated OpenGL will produce errors on mipmap upload.
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// I have not tested if this is neccessary for plain texture formats but
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// I have not tested if this is necessary for plain texture formats but
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// common sense suggests its required as well.
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if( _min_filter != LINEAR && _min_filter != NEAREST && _images[0]->isMipmap() )
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{
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@@ -630,7 +630,7 @@ void Texture2DArray::copyTexSubImage2DArray(State& state, int xoffset, int yoffs
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}
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else
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{
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OSG_WARN<<"Warning: Texture2DArray::copyTexSubImage2DArray(..) failed, cannot not copy to a non existant texture."<<std::endl;
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OSG_WARN<<"Warning: Texture2DArray::copyTexSubImage2DArray(..) failed, cannot not copy to a non existent texture."<<std::endl;
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}
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}
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@@ -257,7 +257,7 @@ void Texture3D::apply(State& state) const
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applyTexImage3D(GL_TEXTURE_3D,_image.get(),state, _textureWidth, _textureHeight, _textureDepth,_numMipmapLevels);
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// update the modified count to show that it is upto date.
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// update the modified count to show that it is up to date.
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getModifiedCount(contextID) = _image->getModifiedCount();
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}
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@@ -302,7 +302,7 @@ void Texture3D::apply(State& state) const
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textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
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// update the modified count to show that it is upto date.
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// update the modified count to show that it is up to date.
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getModifiedCount(contextID) = _image->getModifiedCount();
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// unref image data?
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@@ -505,7 +505,7 @@ void Texture3D::copyTexSubImage3D(State& state, int xoffset, int yoffset, int zo
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}
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else
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{
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OSG_WARN<<"Warning: Texture3D::copyTexSubImage3D(..) failed, cannot not copy to a non existant texture."<<std::endl;
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OSG_WARN<<"Warning: Texture3D::copyTexSubImage3D(..) failed, cannot not copy to a non existent texture."<<std::endl;
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}
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}
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@@ -388,7 +388,7 @@ void TextureCubeMap::copyTexSubImageCubeMap(State& state, int face, int xoffset,
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if (!textureObject)
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{
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// failed to create texture object
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OSG_NOTICE<<"Warning : failed to create TextureCubeMap texture obeject, copyTexSubImageCubeMap abondoned."<<std::endl;
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OSG_NOTICE<<"Warning : failed to create TextureCubeMap texture obeject, copyTexSubImageCubeMap abandoned."<<std::endl;
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return;
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}
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@@ -211,7 +211,7 @@ void TextureRectangle::apply(State& state) const
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{
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applyTexImage_subload(GL_TEXTURE_RECTANGLE, _image.get(), state, _textureWidth, _textureHeight, _internalFormat);
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// update the modified count to show that it is upto date.
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// update the modified count to show that it is up to date.
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getModifiedCount(contextID) = _image->getModifiedCount();
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}
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}
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@@ -310,7 +310,7 @@ void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& st
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const unsigned int contextID = state.getContextID();
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const GLExtensions* extensions = state.get<GLExtensions>();
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// update the modified count to show that it is upto date.
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// update the modified count to show that it is up to date.
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getModifiedCount(contextID) = image->getModifiedCount();
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// compute the internal texture format, sets _internalFormat.
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@@ -393,7 +393,7 @@ void TextureRectangle::applyTexImage_subload(GLenum target, Image* image, State&
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const GLExtensions* extensions = state.get<GLExtensions>();
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// update the modified count to show that it is upto date.
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// update the modified count to show that it is up to date.
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getModifiedCount(contextID) = image->getModifiedCount();
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// compute the internal texture format, sets _internalFormat.
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@@ -1298,7 +1298,7 @@ Uniform::Uniform( const char* name, bool b0, bool b1, bool b2, bool b3 ) :
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///////////////////////////////////////////////////////////////////////////
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// Value assignment for single-element (ie: non-array) uniforms.
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// (For backwards compatability, if not already configured, set the
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// (For backwards compatibility, if not already configured, set the
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// Uniform's _numElements=1)
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bool Uniform::set( float f )
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