From Albert Luaces, typo fixes.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14883 16af8721-9629-0410-8352-f15c8da7e697
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@@ -210,7 +210,7 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
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// then push to coords to far plane by setting its coord to c[i].z = -1.
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// then transform far plane polygon back into projection space, by p[i]*inv(P)
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// compute orientation of front plane, if normal.z()<0 then facing away from eye pont, so reverse the polygons, or simply invert planes.
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// compute volume (quality) betwen front polygon in projection space and back polygon in projection space.
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// compute volume (quality) between front polygon in projection space and back polygon in projection space.
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const VertexList& vertices_in = occluder.getOccluder().getVertexList();
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