From Albert Luaces, typo fixes.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14883 16af8721-9629-0410-8352-f15c8da7e697
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@@ -88,7 +88,7 @@ namespace
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typedef std::vector< double > Distances;
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typedef std::vector< osg::Vec4d > Points;
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// Auxilliary params contined per face
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// Auxiliary params continued per face
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struct FaceDistances
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{
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ConvexPolyhedron::Faces::iterator itr;
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@@ -87,7 +87,7 @@ osg::BoundingBox MinimalShadowMap::ViewData::computeShadowReceivingCoarseBounds(
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frustum.cut( box );
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// approximate sphere with octahedron. Ie first cut by box then
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// additionaly cut with the same box rotated 45, 45, 45 deg.
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// additionally cut with the same box rotated 45, 45, 45 deg.
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box.transform( // rotate box around its center
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osg::Matrix::translate( -bs.center() ) *
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osg::Matrix::rotate( osg::PI_4, 0, 0, 1 ) *
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@@ -296,7 +296,7 @@ void ShadowMap::init()
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// not yet supported !
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osg::Image* image = new osg::Image;
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// allocate the image data, noPixels x 1 x 1 with 4 rgba floats - equivilant to a Vec4!
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// allocate the image data, noPixels x 1 x 1 with 4 rgba floats - equivalent to a Vec4!
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int noPixels = 1;
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image->allocateImage(noPixels,1,1,GL_RGBA,GL_FLOAT);
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image->setInternalTextureFormat(GL_RGBA);
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@@ -337,7 +337,7 @@ void ShadowMap::cull(osgUtil::CullVisitor& cv)
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osgUtil::RenderStage* orig_rs = cv.getRenderStage();
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// do traversal of shadow recieving scene which does need to be decorated by the shadow map
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// do traversal of shadow receiving scene which does need to be decorated by the shadow map
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{
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cv.pushStateSet(_stateset.get());
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@@ -572,7 +572,7 @@ void StandardShadowMap::ViewData::init( ThisClass *st, osgUtil::CullVisitor *cv
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stateset->setMode( GL_POLYGON_OFFSET_FILL,
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osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
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// agressive optimization
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// aggressive optimization
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stateset->setRenderBinDetails( 0, "RenderBin",
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osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
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@@ -582,7 +582,7 @@ void StandardShadowMap::ViewData::init( ThisClass *st, osgUtil::CullVisitor *cv
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stateset->setAttributeAndModes
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( new osg::AlphaFunc( osg::AlphaFunc::GREATER, 0 ), osg::StateAttribute::ON );
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// agressive optimization
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// aggressive optimization
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stateset->setAttributeAndModes
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( new osg::ColorMask( false, false, false, false ),
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osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
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@@ -2145,7 +2145,7 @@ bool ViewDependentShadowMap::adjustPerspectiveShadowMapCameraSettings(osgUtil::R
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double gamma_v = acos(dotProduct_v);
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if (gamma_v<osg::DegreesToRadians(settings->getPerspectiveShadowMapCutOffAngle()) || gamma_v>osg::DegreesToRadians(180-settings->getPerspectiveShadowMapCutOffAngle()))
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{
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// OSG_NOTICE<<"Light and view vectors near parrallel - use standard shadow map."<<std::endl;
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// OSG_NOTICE<<"Light and view vectors near parallel - use standard shadow map."<<std::endl;
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return true;
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}
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