Cleaned up BIND_PER_PRIMITIVE and array indice usage
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@@ -306,7 +306,7 @@ osg::Node* createHUD()
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colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(0.8-0.1*i,0.1*i,0.2*i, 1.0));
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quad->setColorArray(colors);
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quad->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
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quad->setColorBinding(osg::Geometry::BIND_OVERALL);
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(*vertices)[0]=position;
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(*vertices)[1]=position+dx;
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(*vertices)[2]=position+dx+dy;
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