Cleaned up BIND_PER_PRIMITIVE and array indice usage

This commit is contained in:
Robert Osfield
2013-06-04 10:06:19 +00:00
parent caa3a06c70
commit bab251fc59
3 changed files with 28 additions and 29 deletions

View File

@@ -306,7 +306,7 @@ osg::Node* createHUD()
colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(0.8-0.1*i,0.1*i,0.2*i, 1.0));
quad->setColorArray(colors);
quad->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
quad->setColorBinding(osg::Geometry::BIND_OVERALL);
(*vertices)[0]=position;
(*vertices)[1]=position+dx;
(*vertices)[2]=position+dx+dy;