Added new buffered_value template class which encapsulates a std::vector but

initializes the array to the number of graphics contexts, and automatically
expands the array when indices outside the current size are required.

Added new osg::Texture::Extensions nested class to handle extensions on a per
context basis.
This commit is contained in:
Robert Osfield
2002-09-05 11:42:55 +00:00
parent 9bab7a181f
commit bb0022175b
10 changed files with 287 additions and 167 deletions

View File

@@ -11,10 +11,8 @@
#include <osg/StateAttribute>
#include <osg/ref_ptr>
#include <osg/Vec4>
#include <osg/buffered_value>
#include <vector>
#include <map>
#include <set>
// if not defined by gl.h use the definition found in:
// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
@@ -179,34 +177,55 @@ class SG_EXPORT Texture : public osg::StateAttribute
bool isCompressedInternalFormat() const;
// /** Get the handle to the texture object for the current context.*/
// /** return the OpenGL texture object for specified context.*/
// inline GLuint& getTextureObject(uint contextID) const
// {
// // pad out handle list if required.
// if (_handleList.size()<=contextID)
// _handleList.resize(contextID+1,0);
//
// // get the globj for the current contextID.
// return _handleList[contextID];
// }
//
// inline uint& getModifiedTag(uint contextID) const
// {
// // pad out handle list if required.
// if (_modifiedTag.size()<=contextID)
// _modifiedTag.resize(contextID+1,0);
//
// // get the modified tag for the current contextID.
// return _modifiedTag[contextID];
// }
//
// inline uint& getTextureParameterDity(uint contextID) const
// {
// // pad out handle list if required.
// if (_texParametersDirtyList.size()<=contextID)
// _texParametersDirtyList.resize(contextID+1,0);
//
// // get the dirty flag for the current contextID.
// return _texParametersDirtyList[contextID];
// }
/** Get the handle to the texture object for the current context.*/
/** return the OpenGL texture object for specified context.*/
inline GLuint& getTextureObject(uint contextID) const
{
// pad out handle list if required.
if (_handleList.size()<=contextID)
_handleList.resize(contextID+1,0);
// get the globj for the current contextID.
return _handleList[contextID];
}
inline uint& getModifiedTag(uint contextID) const
{
// pad out handle list if required.
if (_modifiedTag.size()<=contextID)
_modifiedTag.resize(contextID+1,0);
// get the modified tag for the current contextID.
return _modifiedTag[contextID];
}
inline uint& getTextureParameterDity(uint contextID) const
{
// pad out handle list if required.
if (_texParametersDirtyList.size()<=contextID)
_texParametersDirtyList.resize(contextID+1,0);
// get the dirty flag for the current contextID.
return _texParametersDirtyList[contextID];
}
@@ -259,13 +278,16 @@ class SG_EXPORT Texture : public osg::StateAttribute
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
int compareTexture(const Texture& rhs) const;
typedef std::vector<GLuint> TextureNameList;
// typedef std::vector<GLuint> TextureNameList;
typedef buffered_value<GLuint> TextureNameList;
mutable TextureNameList _handleList;
typedef std::vector<uint> ImageModifiedTag;
// typedef std::vector<uint> ImageModifiedTag;
typedef buffered_value<uint> ImageModifiedTag;
mutable ImageModifiedTag _modifiedTag;
typedef std::vector<uint> TexParameterDirtyList;
// typedef std::vector<uint> TexParameterDirtyList;
typedef buffered_value<uint> TexParameterDirtyList;
mutable TexParameterDirtyList _texParametersDirtyList;
WrapMode _wrap_s;
@@ -281,11 +303,6 @@ class SG_EXPORT Texture : public osg::StateAttribute
InternalFormatMode _internalFormatMode;
mutable GLint _internalFormat;
// static cache of deleted display lists which can only
// by completely deleted once the appropriate OpenGL context
// is set.
typedef std::map<uint,std::set<uint> > DeletedTextureObjectCache;
static DeletedTextureObjectCache s_deletedTextureObjectCache;
};
}

View File

@@ -92,6 +92,26 @@ class SG_EXPORT Texture3D : public Texture
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
struct Extensions : public osg::Referenced
{
Extensions();
bool isTexture3DSupported;
bool isTexture3DFast;
GLint maxTexture3DSize;
void glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void gluBuild3DMipmaps( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data);
};
static Extensions* getExtensions(uint contextID=0);
protected :

View File

@@ -0,0 +1,59 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_BUFFERED_VALUE
#define OSG_BUFFERED_VALUE 1
#include <osg/DisplaySettings>
#include <vector>
namespace osg {
/** Simple buffered value array which is used for values that need to multibuffered on
* one per graphics context basis.*/
template<class T>
class buffered_value
{
public:
inline buffered_value():
_array(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0)
{}
buffered_value& operator = (const buffered_value& rhs)
{
_array = rhs._array;
return *this;
}
inline void clear() { _array.clear(); }
inline bool empty() const { return _array.empty(); }
inline unsigned int size() const { return _array.size(); }
inline T& operator[] (unsigned int pos)
{
// automatically resize array.
if (_array.size()<=pos)
_array.resize(pos+1,0);
return _array[pos];
}
/* // do we implement the const version???
inline T operator[] (unsigned int pos) const
{
return 0;
}
*/
protected:
std::vector<T> _array;
};
}
#endif