Added new buffered_value template class which encapsulates a std::vector but

initializes the array to the number of graphics contexts, and automatically
expands the array when indices outside the current size are required.

Added new osg::Texture::Extensions nested class to handle extensions on a per
context basis.
This commit is contained in:
Robert Osfield
2002-09-05 11:42:55 +00:00
parent 9bab7a181f
commit bb0022175b
10 changed files with 287 additions and 167 deletions

View File

@@ -92,6 +92,26 @@ class SG_EXPORT Texture3D : public Texture
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
struct Extensions : public osg::Referenced
{
Extensions();
bool isTexture3DSupported;
bool isTexture3DFast;
GLint maxTexture3DSize;
void glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void gluBuild3DMipmaps( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data);
};
static Extensions* getExtensions(uint contextID=0);
protected :