Added new buffered_value template class which encapsulates a std::vector but
initializes the array to the number of graphics contexts, and automatically expands the array when indices outside the current size are required. Added new osg::Texture::Extensions nested class to handle extensions on a per context basis.
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@@ -92,6 +92,26 @@ class SG_EXPORT Texture3D : public Texture
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/** On first apply (unless already compiled), create the minmapped
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* texture and bind it, subsequent apply will simple bind to texture.*/
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virtual void apply(State& state) const;
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struct Extensions : public osg::Referenced
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{
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Extensions();
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bool isTexture3DSupported;
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bool isTexture3DFast;
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GLint maxTexture3DSize;
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void glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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void gluBuild3DMipmaps( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data);
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};
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static Extensions* getExtensions(uint contextID=0);
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protected :
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