Added new buffered_value template class which encapsulates a std::vector but

initializes the array to the number of graphics contexts, and automatically
expands the array when indices outside the current size are required.

Added new osg::Texture::Extensions nested class to handle extensions on a per
context basis.
This commit is contained in:
Robert Osfield
2002-09-05 11:42:55 +00:00
parent 9bab7a181f
commit bb0022175b
10 changed files with 287 additions and 167 deletions

View File

@@ -49,7 +49,7 @@ class ConstructStateCallback : public osg::NodeCallback
}
// get max 3D texture size
int textureSize;
GLint textureSize;
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &textureSize);
if (textureSize > 256)
textureSize = 256;