From Konstantin Matveyev, "Two classes (with wrappers) added to osgAnimation: UpdateVec2fUniform and UpdateVec4fUniform"

This commit is contained in:
Robert Osfield
2016-03-01 15:09:12 +00:00
parent 33b838e437
commit bb79e523d4
4 changed files with 60 additions and 0 deletions

View File

@@ -69,6 +69,18 @@ namespace osgAnimation
META_Object(osgAnimation, UpdateFloatUniform);
};
// Vec2f
struct UpdateVec2fUniform : public UpdateUniform<osg::Vec2f>
{
UpdateVec2fUniform(const std::string& aName = "") : UpdateUniform<osg::Vec2f>(aName) { }
UpdateVec2fUniform(const UpdateVec2fUniform& uv2fu,
const osg::CopyOp& copyop) :
osg::Object(uv2fu, copyop), // copy name
UpdateUniform<osg::Vec2f>(uv2fu, copyop) { }
META_Object(osgAnimation, UpdateVec2fUniform);
};
// Vec3f
struct UpdateVec3fUniform : public UpdateUniform<osg::Vec3f>
{
@@ -81,6 +93,18 @@ namespace osgAnimation
META_Object(osgAnimation, UpdateVec3fUniform);
};
// Vec4f
struct UpdateVec4fUniform : public UpdateUniform<osg::Vec4f>
{
UpdateVec4fUniform(const std::string& aName = "") : UpdateUniform<osg::Vec4f>(aName) { }
UpdateVec4fUniform(const UpdateVec4fUniform& uv4fu,
const osg::CopyOp& copyop) :
osg::Object(uv4fu, copyop), // copy name
UpdateUniform<osg::Vec4f>(uv4fu, copyop) { }
META_Object(osgAnimation, UpdateVec4fUniform);
};
// Matrixf
struct UpdateMatrixfUniform : public UpdateUniform<osg::Matrixf>
{