From Konstantin Matveyev, "Two classes (with wrappers) added to osgAnimation: UpdateVec2fUniform and UpdateVec4fUniform"
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@@ -30,7 +30,9 @@ USE_SERIALIZER_WRAPPER(osgAnimation_UpdateMorphGeometry)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateRigGeometry)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateFloatUniform)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateMatrixfUniform)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateVec2fUniform)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateVec3fUniform)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateVec4fUniform)
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extern "C" void wrapper_serializer_library_osgAnimation(void) {}
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@@ -0,0 +1,17 @@
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osgAnimation/UpdateUniform>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateVec2fUniform,
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new osgAnimation::UpdateVec2fUniform,
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osgAnimation::UpdateVec2fUniform,
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"osg::Object osg::Callback osg::UniformCallback osgAnimation::UpdateVec2fUniform" )
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{
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}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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@@ -0,0 +1,17 @@
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osgAnimation/UpdateUniform>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateVec4fUniform,
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new osgAnimation::UpdateVec4fUniform,
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osgAnimation::UpdateVec4fUniform,
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"osg::Object osg::Callback osg::UniformCallback osgAnimation::UpdateVec4fUniform" )
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{
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}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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