Updates to NodeTrackerManipulator.cpp
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@@ -90,6 +90,8 @@ class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
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/** Return node if attached.*/
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virtual osg::Node* getNode();
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virtual void computeHomePosition();
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/** Move the camera to the default position.
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May be ignored by manipulators if home functionality is not appropriate.*/
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virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
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