From Tree, removed dependency on Producer
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@@ -16,8 +16,6 @@
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#include <iostream>
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#include <Producer/Keyboard>
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#include <osgGA/MatrixManipulator>
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#include <osg/Node>
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#include <osg/Matrix>
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@@ -58,9 +56,9 @@ namespace osgGA {
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class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
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{
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public:
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public:
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/** Default constructor */
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UFOManipulator();
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UFOManipulator();
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/** return className
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\return returns constant "UFO"
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@@ -70,18 +68,18 @@ class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
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/** Set the current position with a matrix
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\param matrix A viewpoint matrix.
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*/
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virtual void setByMatrix( const osg::Matrixd &matrix ) ;
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virtual void setByMatrix( const osg::Matrixd &matrix ) ;
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/** Set the current position with the invers matrix
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\param invmatrix The inverse of a viewpoint matrix
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*/
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virtual void setByInverseMatrix( const osg::Matrixd &invmat);
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virtual void setByInverseMatrix( const osg::Matrixd &invmat);
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/** Get the current viewmatrix */
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virtual osg::Matrixd getMatrix() const;
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virtual osg::Matrixd getMatrix() const;
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/** Get the current inverse view matrix */
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virtual osg::Matrixd getInverseMatrix() const ;
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virtual osg::Matrixd getInverseMatrix() const ;
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/** Set the subgraph this manipulator is driving the eye through.
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\param node root of subgraph
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@@ -105,7 +103,7 @@ class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
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virtual void init(const GUIEventAdapter& ,GUIActionAdapter&);
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/** Handles incoming osgGA events */
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bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter &aa);
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bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter &aa);
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/** Reports Usage parameters to the application */
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void getUsage(osg::ApplicationUsage& usage) const;
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@@ -115,11 +113,11 @@ class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
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protected:
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private:
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private:
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osg::ref_ptr<osg::Node> _node;
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float _viewAngle;
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osg::Matrixd _matrix;
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osg::Matrixd _inverseMatrix;
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float _viewAngle;
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osg::Matrixd _matrix;
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osg::Matrixd _inverseMatrix;
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osg::Matrixd _offset;
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double _minHeightAboveGround;
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