Added set/getDistance() method
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@@ -106,6 +106,12 @@ public:
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/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
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virtual float getFusionDistanceValue() const { return _current->getFusionDistanceValue(); }
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/** Set the distance property. */
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void setDistance(double distance);
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/** Get the distance property. */
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double getDistance() const;
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virtual void setNode(osg::Node* n);
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