Improved indentation, making it consistent with the rest of the OSG headers
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@@ -24,30 +24,12 @@ class TriangleIndexFunctor : public PrimitiveIndexFunctor, public T
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{
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public:
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virtual void setVertexArray(unsigned int,const Vec2*)
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{
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}
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virtual void setVertexArray(unsigned int ,const Vec3* )
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{
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}
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virtual void setVertexArray(unsigned int,const Vec4* )
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{
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}
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virtual void setVertexArray(unsigned int,const Vec2d*)
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{
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}
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virtual void setVertexArray(unsigned int ,const Vec3d* )
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{
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}
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virtual void setVertexArray(unsigned int,const Vec4d* )
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{
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}
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virtual void setVertexArray(unsigned int,const Vec2*) {}
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virtual void setVertexArray(unsigned int ,const Vec3*) {}
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virtual void setVertexArray(unsigned int,const Vec4*) {}
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virtual void setVertexArray(unsigned int,const Vec2d*) {}
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virtual void setVertexArray(unsigned int ,const Vec3d*) {}
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virtual void setVertexArray(unsigned int,const Vec4d*) {}
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virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
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{
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