Improved indentation, making it consistent with the rest of the OSG headers

This commit is contained in:
Robert Osfield
2017-04-27 19:04:26 +01:00
parent 9ce657f413
commit bc0a402dac
2 changed files with 244 additions and 262 deletions

View File

@@ -24,30 +24,12 @@ class TriangleIndexFunctor : public PrimitiveIndexFunctor, public T
{
public:
virtual void setVertexArray(unsigned int,const Vec2*)
{
}
virtual void setVertexArray(unsigned int ,const Vec3* )
{
}
virtual void setVertexArray(unsigned int,const Vec4* )
{
}
virtual void setVertexArray(unsigned int,const Vec2d*)
{
}
virtual void setVertexArray(unsigned int ,const Vec3d* )
{
}
virtual void setVertexArray(unsigned int,const Vec4d* )
{
}
virtual void setVertexArray(unsigned int,const Vec2*) {}
virtual void setVertexArray(unsigned int ,const Vec3*) {}
virtual void setVertexArray(unsigned int,const Vec4*) {}
virtual void setVertexArray(unsigned int,const Vec2d*) {}
virtual void setVertexArray(unsigned int ,const Vec3d*) {}
virtual void setVertexArray(unsigned int,const Vec4d*) {}
virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
{