From Cedric Pinson, remove unsused method in Bone class\nadd namespace osgAnimation for Timeline constructors\nadd OSGANIMATION_EXPORT on VertexInfluence and Timeline class

This commit is contained in:
Cedric Pinson
2009-04-10 15:30:02 +00:00
parent 5d512b44c9
commit bc39983030
4 changed files with 4 additions and 6 deletions

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@@ -223,8 +223,6 @@ namespace osgAnimation
inline bool needToComputeBindMatrix() { return _needToRecomputeBindMatrix;}
virtual void computeBindMatrix();
bool needLink() const;
void setNeedToComputeBindMatrix(bool state) { _needToRecomputeBindMatrix = state; }
/** Add Node to Group.

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@@ -162,7 +162,7 @@ namespace osgAnimation
};
class Timeline : public osg::Object
class OSGANIMATION_EXPORT Timeline : public osg::Object
{
public:

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@@ -52,7 +52,7 @@ namespace osgAnimation
// this class manage VertexInfluence database by mesh
// reference bones per vertex ...
class VertexInfluenceSet
class OSGANIMATION_EXPORT VertexInfluenceSet
{
public:
typedef std::vector<VertexInfluence> BoneToVertexList;