Futher work on adding event and update callbacks to StateSet, Uniform and StateAttributes
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@@ -392,7 +392,7 @@ class OSG_EXPORT StateSet : public Object
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META_Object(osg,Callback);
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/** do customized callback code.*/
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virtual void operator() (NodeVisitor*, StateSet*) {}
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virtual void operator() (StateSet*, NodeVisitor*) {}
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};
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/** Set the Update Callback which allows users to attach customize the updating of an object during the update traversal.*/
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@@ -404,9 +404,15 @@ class OSG_EXPORT StateSet : public Object
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/** Get the const Update Callback.*/
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const Callback* getUpdateCallback() const { return _updateCallback.get(); }
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/** Return whether this StateSet has update callbacks associated with it, and therefore must be traversed.*/
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bool requiresUpdateTraversal() const { return _updateCallback.valid() || getNumChildrenRequiringUpdateTraversal()!=0; }
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/** Get the number of Objects of this StateSet which require Update traversal,
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* since they have an Update Callback attached to them or their children.*/
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inline unsigned int getNumObjectsRequiringUpdateTraversal() const { return _numObjectsRequiringUpdateTraversal; }
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inline unsigned int getNumChildrenRequiringUpdateTraversal() const { return _numChildrenRequiringUpdateTraversal; }
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/** Run the update callbacks attached directly to this StateSet or to its children.*/
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void runUpdateCallbacks(osg::NodeVisitor* nv);
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/** Set the Event Callback which allows users to attach customize the updating of an object during the event traversal.*/
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@@ -418,9 +424,15 @@ class OSG_EXPORT StateSet : public Object
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/** Get the const Event Callback.*/
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const Callback* getEventCallback() const { return _eventCallback.get(); }
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/** Return whether this StateSet has event callbacks associated with it, and therefore must be traversed.*/
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bool requiresEventTraversal() const { return _eventCallback.valid() || getNumChildrenRequiringEventTraversal()!=0; }
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/** Get the number of Objects of this StateSet which require Event traversal,
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* since they have an Eevnt Callback attached to them or their children.*/
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inline unsigned int getNumObjectsRequiringEventTraversal() const { return _numObjectsRequiringEventTraversal; }
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inline unsigned int getNumChildrenRequiringEventTraversal() const { return _numChildrenRequiringEventTraversal; }
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/** Run the event callbacks attached directly to this StateSet or to its children.*/
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void runEventCallbacks(osg::NodeVisitor* nv);
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/** call compile on all StateAttributes contained within this StateSet.*/
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@@ -483,11 +495,13 @@ class OSG_EXPORT StateSet : public Object
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int _binNum;
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std::string _binName;
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ref_ptr<Callback> _updateCallback;
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unsigned int _numObjectsRequiringUpdateTraversal;
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ref_ptr<Callback> _updateCallback;
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unsigned int _numChildrenRequiringUpdateTraversal;
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void setNumChildrenRequiringUpdateTraversal(unsigned int num);
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ref_ptr<Callback> _eventCallback;
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unsigned int _numObjectsRequiringEventTraversal;
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ref_ptr<Callback> _eventCallback;
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unsigned int _numChildrenRequiringEventTraversal;
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void setNumChildrenRequiringEventTraversal(unsigned int num);
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};
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