Futher work on adding event and update callbacks to StateSet, Uniform and StateAttributes

This commit is contained in:
Robert Osfield
2005-04-25 11:05:02 +00:00
parent 193c83cb9c
commit bc83e63bb4
8 changed files with 220 additions and 30 deletions

View File

@@ -312,14 +312,53 @@ void Drawable::setStateSet(osg::StateSet* stateset)
// do nothing if nothing changed.
if (_stateset==stateset) return;
// track whether we need to account for the need to do a update or event traversal.
int delta_update = 0;
int delta_event = 0;
// remove this node from the current statesets parent list
if (_stateset.valid()) _stateset->removeParent(this);
if (_stateset.valid())
{
_stateset->removeParent(this);
if (_stateset->requiresUpdateTraversal()) --delta_update;
if (_stateset->requiresEventTraversal()) --delta_event;
}
// set the stateset.
_stateset = stateset;
// add this node to the new stateset to the parent list.
if (_stateset.valid()) _stateset->addParent(this);
if (_stateset.valid())
{
_stateset->addParent(this);
if (_stateset->requiresUpdateTraversal()) ++delta_update;
if (_stateset->requiresEventTraversal()) ++delta_event;
}
// only inform parents if change occurs and drawable doesn't already have an update callback
if (delta_update!=0 && !_updateCallback)
{
for(ParentList::iterator itr=_parents.begin();
itr!=_parents.end();
++itr)
{
(*itr)->setNumChildrenRequiringUpdateTraversal((*itr)->getNumChildrenRequiringUpdateTraversal()+delta_update);
}
}
// only inform parents if change occurs and drawable doesn't already have an event callback
if (delta_event!=0 && !_eventCallback)
{
for(ParentList::iterator itr=_parents.begin();
itr!=_parents.end();
++itr)
{
(*itr)->setNumChildrenRequiringEventTraversal((*itr)->getNumChildrenRequiringEventTraversal()+delta_event);
}
}
}
osg::StateSet* Drawable::getOrCreateStateSet()
@@ -502,7 +541,7 @@ void Drawable::setUpdateCallback(UpdateCallback* ac)
_updateCallback = ac;
if (delta!=0)
if (delta!=0 && !(_stateset.valid() && _stateset->requiresUpdateTraversal()))
{
for(ParentList::iterator itr=_parents.begin();
itr!=_parents.end();
@@ -523,7 +562,7 @@ void Drawable::setEventCallback(EventCallback* ac)
_eventCallback = ac;
if (delta!=0)
if (delta!=0 && !(_stateset.valid() && _stateset->requiresEventTraversal()))
{
for(ParentList::iterator itr=_parents.begin();
itr!=_parents.end();

View File

@@ -91,14 +91,38 @@ void Node::setStateSet(osg::StateSet* stateset)
// do nothing if nothing changed.
if (_stateset==stateset) return;
// track whether we need to account for the need to do a update or event traversal.
int delta_update = 0;
int delta_event = 0;
// remove this node from the current statesets parent list
if (_stateset.valid()) _stateset->removeParent(this);
if (_stateset.valid())
{
_stateset->removeParent(this);
if (_stateset->requiresUpdateTraversal()) --delta_update;
if (_stateset->requiresEventTraversal()) --delta_event;
}
// set the stateset.
_stateset = stateset;
// add this node to the new stateset to the parent list.
if (_stateset.valid()) _stateset->addParent(this);
if (_stateset.valid())
{
_stateset->addParent(this);
if (_stateset->requiresUpdateTraversal()) ++delta_update;
if (_stateset->requiresEventTraversal()) ++delta_event;
}
if (delta_update!=0)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+delta_update);
}
if (delta_event!=0)
{
setNumChildrenRequiringEventTraversal(getNumChildrenRequiringEventTraversal()+delta_event);
}
}
osg::StateSet* Node::getOrCreateStateSet()
@@ -113,7 +137,7 @@ void Node::setUpdateCallback(NodeCallback* nc)
// if no changes just return.
if (_updateCallback==nc) return;
// app callback has been changed, will need to update
// updated callback has been changed, will need to update
// both _updateCallback and possibly the numChildrenRequiringAppTraversal
// if the number of callbacks changes.
@@ -191,7 +215,7 @@ void Node::setEventCallback(NodeCallback* nc)
// if no changes just return.
if (_eventCallback==nc) return;
// app callback has been changed, will need to Event
// event callback has been changed, will need to Event
// both _EventCallback and possibly the numChildrenRequiringAppTraversal
// if the number of callbacks changes.

View File

@@ -73,6 +73,9 @@ StateSet::StateSet()
_renderingHint = DEFAULT_BIN;
_numChildrenRequiringUpdateTraversal = 0;
_numChildrenRequiringEventTraversal = 0;
setRenderBinToInherit();
}
@@ -141,6 +144,10 @@ StateSet::StateSet(const StateSet& rhs,const CopyOp& copyop):Object(rhs,copyop)
_binMode = rhs._binMode;
_binNum = rhs._binNum;
_binName = rhs._binName;
_numChildrenRequiringUpdateTraversal = rhs._numChildrenRequiringUpdateTraversal;
_numChildrenRequiringEventTraversal = rhs._numChildrenRequiringEventTraversal;
}
StateSet::~StateSet()
@@ -1243,6 +1250,47 @@ void StateSet::setUpdateCallback(Callback* ac)
}
}
void StateSet::runUpdateCallbacks(osg::NodeVisitor* nv)
{
if (_updateCallback.valid()) (*_updateCallback)(this,nv);
if (_numChildrenRequiringUpdateTraversal!=0)
{
// run attribute callbacks
for(AttributeList::iterator itr=_attributeList.begin();
itr!=_attributeList.end();
++itr)
{
StateAttribute::Callback* callback = itr->second.first->getUpdateCallback();
if (callback) (*callback)(itr->second.first.get(),nv);
}
// run texture attribute callbacks.
for(unsigned int i=0;i<_textureAttributeList.size();++i)
{
AttributeList& attributeList = _textureAttributeList[i];
for(AttributeList::iterator itr=attributeList.begin();
itr!=attributeList.end();
++itr)
{
StateAttribute::Callback* callback = itr->second.first->getUpdateCallback();
if (callback) (*callback)(itr->second.first.get(),nv);
}
}
// run uniform callbacks.
for(UniformList::iterator uitr = _uniformList.begin();
uitr != _uniformList.end();
++uitr)
{
Uniform::Callback* callback = uitr->second.first->getUpdateCallback();
if (callback) (*callback)(uitr->second.first.get(),nv);
}
}
}
void StateSet::setEventCallback(Callback* ac)
{
if (_eventCallback==ac) return;
@@ -1265,3 +1313,44 @@ void StateSet::setEventCallback(Callback* ac)
#endif
}
}
void StateSet::runEventCallbacks(osg::NodeVisitor* nv)
{
if (_eventCallback.valid()) (*_eventCallback)(this,nv);
if (_numChildrenRequiringEventTraversal!=0)
{
// run attribute callbacks
for(AttributeList::iterator itr=_attributeList.begin();
itr!=_attributeList.end();
++itr)
{
StateAttribute::Callback* callback = itr->second.first->getEventCallback();
if (callback) (*callback)(itr->second.first.get(),nv);
}
// run texture attribute callbacks.
for(unsigned int i=0;i<_textureAttributeList.size();++i)
{
AttributeList& attributeList = _textureAttributeList[i];
for(AttributeList::iterator itr=attributeList.begin();
itr!=attributeList.end();
++itr)
{
StateAttribute::Callback* callback = itr->second.first->getEventCallback();
if (callback) (*callback)(itr->second.first.get(),nv);
}
}
// run uniform callbacks.
for(UniformList::iterator uitr = _uniformList.begin();
uitr != _uniformList.end();
++uitr)
{
Uniform::Callback* callback = uitr->second.first->getEventCallback();
if (callback) (*callback)(uitr->second.first.get(),nv);
}
}
}