Updated NEWS for the release.
Fixed warnings.
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@@ -437,7 +437,7 @@ bool Viewer::computeNearFarPoints(float x,float y,unsigned int cameraNum,osg::Ve
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float pixel_x,pixel_y;
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if (computePixelCoords(x,y,cameraNum,pixel_x,pixel_y))
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{
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return scenehandler->projectWindowXYIntoObject(pixel_x,pixel_y,near_point,far_point);
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return scenehandler->projectWindowXYIntoObject((int)(pixel_x+0.5f),(int)(pixel_y+0.5f),near_point,far_point);
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}
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return false;
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