Implemented a reference eye point and associated methods in support of intersecting billboards
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@@ -70,7 +70,7 @@ class Intersector : public osg::Referenced
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inline void decrementDisabledCount() { if (_disabledCount>0) --_disabledCount; }
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protected:
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protected:
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CoordinateFrame _coordinateFrame;
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unsigned int _disabledCount;
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@@ -170,27 +170,60 @@ class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor
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const ReadCallback* getReadCallback() const { return _readCallback.get(); }
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void pushWindowMatrix(osg::RefMatrix* matrix) { _windowStack.push_back(matrix); }
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void pushWindowMatrix(osg::Viewport* viewport) { _windowStack.push_back(new osg::RefMatrix( viewport->computeWindowMatrix()) ); }
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void popWindowMatrix() { _windowStack.pop_back(); }
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void pushWindowMatrix(osg::RefMatrix* matrix) { _windowStack.push_back(matrix); _eyePointDirty = true; }
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void pushWindowMatrix(osg::Viewport* viewport) { _windowStack.push_back(new osg::RefMatrix( viewport->computeWindowMatrix()) ); _eyePointDirty = true; }
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void popWindowMatrix() { _windowStack.pop_back(); _eyePointDirty = true; }
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osg::RefMatrix* getWindowMatrix() { return _windowStack.empty() ? 0 : _windowStack.back().get(); }
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const osg::RefMatrix* getWindowMatrix() const { return _windowStack.empty() ? 0 : _windowStack.back().get(); }
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void pushProjectionMatrix(osg::RefMatrix* matrix) { _projectionStack.push_back(matrix); }
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void popProjectionMatrix() { _projectionStack.pop_back(); }
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void pushProjectionMatrix(osg::RefMatrix* matrix) { _projectionStack.push_back(matrix); _eyePointDirty = true; }
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void popProjectionMatrix() { _projectionStack.pop_back(); _eyePointDirty = true; }
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osg::RefMatrix* getProjectionMatrix() { return _projectionStack.empty() ? 0 : _projectionStack.back().get(); }
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const osg::RefMatrix* getProjectionMatrix() const { return _projectionStack.empty() ? 0 : _projectionStack.back().get(); }
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void pushViewMatrix(osg::RefMatrix* matrix) { _viewStack.push_back(matrix); }
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void popViewMatrix() { _viewStack.pop_back(); }
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void pushViewMatrix(osg::RefMatrix* matrix) { _viewStack.push_back(matrix); _eyePointDirty = true; }
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void popViewMatrix() { _viewStack.pop_back(); _eyePointDirty = true; }
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osg::RefMatrix* getViewMatrix() { return _viewStack.empty() ? 0 : _viewStack.back().get(); }
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const osg::RefMatrix* getViewMatrix() const { return _viewStack.empty() ? 0 : _viewStack.back().get(); }
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void pushModelMatrix(osg::RefMatrix* matrix) { _modelStack.push_back(matrix); }
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void popModelMatrix() { _modelStack.pop_back(); }
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void pushModelMatrix(osg::RefMatrix* matrix) { _modelStack.push_back(matrix); _eyePointDirty = true; }
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void popModelMatrix() { _modelStack.pop_back(); _eyePointDirty = true; }
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osg::RefMatrix* getModelMatrix() { return _modelStack.empty() ? 0 : _modelStack.back().get(); }
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const osg::RefMatrix* getModelMatrix() const { return _modelStack.empty() ? 0 : _modelStack.back().get(); }
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/** Set the reference eye point that is used for nodes that require an eye point to position themselves, such as billboards.*/
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void setReferenceEyePoint(const osg::Vec3& ep) { _referenceEyePoint = ep; _eyePointDirty = true; }
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/** Get the reference eye point.*/
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const osg::Vec3& getReferenceEyePoint() const { return _referenceEyePoint; }
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/** Set the coordinate frame of the reference eye point.*/
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void setReferenceEyePointCoordinateFrame(Intersector::CoordinateFrame cf) { _referenceEyePointCoordinateFrame = cf; }
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/** Get the coordinate frame of the reference eye point.*/
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Intersector::CoordinateFrame getReferenceEyePointCoordinateFrame() const { return _referenceEyePointCoordinateFrame; }
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/** Get the eye point in the local coordinate frame a given traversal point.*/
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virtual osg::Vec3 getEyePoint() const;
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enum LODSelectionMode
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{
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USE_HIGHEST_LEVEL_OF_DETAIL,
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USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION
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};
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/** Set the LOD selection scheme.*/
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void setLODSelectionMode(LODSelectionMode mode) { _lodSelectionMode = mode; }
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/** Get the LOD selection scheme.*/
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LODSelectionMode getLODSelectionMode() const { return _lodSelectionMode; }
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/** Get the distance from a point to the eye point, distance value in local coordinate system.
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* This is calculated using the pseudo-EyePoint (above) when doing LOD calculcations. */
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virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODScale) const;
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public:
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virtual void apply(osg::Node& node);
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@@ -225,6 +258,12 @@ class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor
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MatrixStack _viewStack;
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MatrixStack _modelStack;
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osg::Vec3 _referenceEyePoint;
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Intersector::CoordinateFrame _referenceEyePointCoordinateFrame;
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LODSelectionMode _lodSelectionMode;
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mutable bool _eyePointDirty;
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mutable osg::Vec3 _eyePoint;
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};
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}
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