Implemented a reference eye point and associated methods in support of intersecting billboards
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@@ -13,6 +13,7 @@
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#include <osgUtil/IntersectionVisitor>
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#include <osgUtil/LineSegmentIntersector>
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#include <osg/PagedLOD>
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#include <osg/Transform>
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@@ -157,6 +158,21 @@ IntersectionVisitor::IntersectionVisitor(Intersector* intersector, ReadCallback*
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_useKdTreesWhenAvailable = true;
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_dummyTraversal = false;
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_lodSelectionMode = USE_HIGHEST_LEVEL_OF_DETAIL;
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_eyePointDirty = true;
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LineSegmentIntersector* ls = dynamic_cast<LineSegmentIntersector*>(intersector);
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if (ls)
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{
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setReferenceEyePoint(ls->getStart());
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setReferenceEyePointCoordinateFrame(ls->getCoordinateFrame());
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}
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else
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{
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setReferenceEyePoint(osg::Vec3(0.0f,0.0f,0.0f));
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setReferenceEyePointCoordinateFrame(Intersector::VIEW);
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}
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setIntersector(intersector);
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@@ -227,10 +243,39 @@ void IntersectionVisitor::apply(osg::Billboard& billboard)
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{
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if (!enter(billboard)) return;
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#if 1
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// IntersectVisitor doesn't have getEyeLocal(), can we use NodeVisitor::getEyePoint()?
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osg::Vec3 eye_local = getEyePoint();
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for(unsigned int i = 0; i < billboard.getNumDrawables(); i++ )
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{
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const osg::Vec3& pos = billboard.getPosition(i);
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osg::ref_ptr<osg::RefMatrix> billboard_matrix = _modelStack.empty() ?
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new osg::RefMatrix :
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new osg::RefMatrix(*_modelStack.back());
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billboard.computeMatrix(*billboard_matrix,eye_local,pos);
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pushModelMatrix(billboard_matrix.get());
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// now push an new intersector clone transform to the new local coordinates
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push_clone();
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intersect( billboard.getDrawable(i) );
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// now push an new intersector clone transform to the new local coordinates
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pop_clone();
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popModelMatrix();
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}
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#else
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for(unsigned int i=0; i<billboard.getNumDrawables(); ++i)
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{
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intersect( billboard.getDrawable(i) );
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}
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#endif
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leave();
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}
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@@ -413,3 +458,51 @@ void IntersectionVisitor::apply(osg::Camera& camera)
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// leave();
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}
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osg::Vec3 IntersectionVisitor::getEyePoint() const
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{
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if (!_eyePointDirty) return _eyePoint;
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osg::Matrix matrix;
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switch (_referenceEyePointCoordinateFrame)
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{
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case(Intersector::WINDOW):
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if (getWindowMatrix()) matrix.preMult( *getWindowMatrix() );
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if (getProjectionMatrix()) matrix.preMult( *getProjectionMatrix() );
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if (getViewMatrix()) matrix.preMult( *getViewMatrix() );
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if (getModelMatrix()) matrix.preMult( *getModelMatrix() );
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break;
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case(Intersector::PROJECTION):
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if (getProjectionMatrix()) matrix.preMult( *getProjectionMatrix() );
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if (getViewMatrix()) matrix.preMult( *getViewMatrix() );
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if (getModelMatrix()) matrix.preMult( *getModelMatrix() );
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break;
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case(Intersector::VIEW):
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if (getViewMatrix()) matrix.preMult( *getViewMatrix() );
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if (getModelMatrix()) matrix.preMult( *getModelMatrix() );
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break;
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case(Intersector::MODEL):
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if (getModelMatrix()) matrix = *getModelMatrix();
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break;
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}
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osg::Matrix inverse;
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inverse.invert(matrix);
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_eyePoint = _referenceEyePoint * inverse;
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_eyePointDirty = false;
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return _eyePoint;
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}
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float IntersectionVisitor::getDistanceToEyePoint(const osg::Vec3& pos, bool /*withLODScale*/) const
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{
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if (_lodSelectionMode==USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION)
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{
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return (pos-getEyePoint()).length();
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}
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else
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{
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return 0.0f;
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}
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}
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