diff --git a/doc/doc++/osg/StateAttribute.html b/doc/doc++/osg/StateAttribute.html
index 6fb327c31..758c3e7cd 100644
--- a/doc/doc++/osg/StateAttribute.html
+++ b/doc/doc++/osg/StateAttribute.html
@@ -160,12 +160,12 @@ StateSet::setAttributeAndModes(..).
OVERRIDE_OFF
-means that associated GLMode is disabled and Override is enabled
+Equivilant to OFF | OVERRIDE
OVERRIDE_ON
-means that associated GLMode and Override is enabled
+Equivilant to ON | OVERRIDE
diff --git a/doc/doc++/osg/Transform.html b/doc/doc++/osg/Transform.html
index 74aceeaee..7df8cb9b2 100644
--- a/doc/doc++/osg/Transform.html
+++ b/doc/doc++/osg/Transform.html
@@ -30,7 +30,7 @@
META_Node(Transform)
inline void setType(Type type)
-Set the Transform Type, which can be DYNAMIC - the Marix value is updated duing the main loop, or STATIC - the Matrix is constant throughut the life of the main loop.
+Set the Transform Type, which can be DYNAMIC - the Matrix value is updated during the main loop, or STATIC - the Matrix is constant throughout the life of the main loop.
inline const Type getType() const
Get the Transform Type
@@ -244,7 +244,15 @@
Transform - is group which all children
are transformed by the the Transform's osg::Matrix. Typical uses
of the Transform is for positioning objects within a scene or
-producing trakerball functionality or for animation.
+producing trackball functionality or for animation.
+Note, if the transformation matrix scales the subgraph then the
+normals of the underlying geometry will need to be renormalized to
+be unit vectors once more. One can done transparently through OpenGL's
+use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. Further
+background reading see the glNormalize documentation in the OpenGL Reference
+Guide (the blue book). To enable it in the OSG, you simple need to
+attach a local osg::StateSet to the osg::Transform, and set the appropriate
+mode to on via stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);.
@@ -277,12 +285,12 @@ producing trakerball functionality or for animation.
inline void setType(Type type)
-- Set the Transform Type, which can be DYNAMIC - the Marix
-value is updated duing the main loop, or STATIC - the Matrix
-is constant throughut the life of the main loop. STATIC
+
- Set the Transform Type, which can be DYNAMIC - the Matrix
+value is updated during the main loop, or STATIC - the Matrix
+is constant throughout the life of the main loop. STATIC
Transforms can be optimized away is some instances, which
-can improve performanc so unless you plan to modify the
-Matrix explicity set the Matrix to STATIC. The default
+can improve performance so unless you plan to modify the
+Matrix explicitly set the Matrix to STATIC. The default
value is DYNAMIC.