From bd0f334329ef3522439cc0a398469a9f1085e117 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Mon, 31 Dec 2001 23:16:20 +0000 Subject: [PATCH] Added a more detailed explanation of how LOD's work. --- include/osg/LOD | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/include/osg/LOD b/include/osg/LOD index 3a2382ece..3192de489 100644 --- a/include/osg/LOD +++ b/include/osg/LOD @@ -15,6 +15,13 @@ namespace osg { the eye point are rendered at a lower level of detail, and at times of high stress on the graphics pipeline lower levels of detail can also be chosen. + The children are ordered from most detailed (for close up views) to the least + (see from a distance), and a set of ranges are used to decide which LOD is used + at different view distances, the criteria used is child 'i' is used when + range[i]