Added getInitialInverseViewMatrix() to osg::State.
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@@ -112,6 +112,14 @@ void State::reset()
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setActiveTextureUnit(0);
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}
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void State::setInitialViewMatrix(const osg::RefMatrix* matrix)
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{
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if (matrix) _initialViewMatrix = matrix;
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else _initialViewMatrix = _identity;
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_initialInverseViewMatrix.invert(*_initialViewMatrix);
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}
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void State::pushStateSet(const StateSet* dstate)
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{
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_drawStateStack.push_back(dstate);
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