Added initial cut of basic scripting support, introducing an osg::Script object to wrap up the individual scripts, osg::ScriptCallback for assigning a Script as node callback and an osg::ScriptEngine base class that plugins implement to provided support for specific scripting languages.
Provided are lua, python and V8 (for javascript) plugins that just open up enough of a link to the respective libs to run a script, there is no scene graph <-> script communication in current implementation.
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src/osgPlugins/V8/V8ScriptEngine.h
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53
src/osgPlugins/V8/V8ScriptEngine.h
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef V8SCRIPTENGINE_H
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#define V8SCRIPTENGINE_H
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#include <osg/ScriptEngine>
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#include <v8.h>
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namespace v8
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{
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class V8ScriptEngine : public osg::ScriptEngine
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{
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public:
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V8ScriptEngine();
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V8ScriptEngine(const V8ScriptEngine& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(v8, V8ScriptEngine)
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virtual const std::string& getLanguage() const { return _language; }
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/** run a Script.*/
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virtual void run(osg::Script* script);
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v8::Isolate* getIsolate() { return _isolate; }
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protected:
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void initialize();
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virtual ~V8ScriptEngine();
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v8::Isolate* _isolate;
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v8::Persistent<v8::Context> _globalContext;
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v8::Persistent<v8::ObjectTemplate> _globalTemplate;
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};
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}
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#endif
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