From Stephan Huber, attached you'll find a compile fix for the new introduced rowlength-feature on IOS/OpenGL ES builds
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@@ -217,7 +217,7 @@ class OSG_EXPORT Image : public BufferData
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/** Depth of image. */
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inline int r() const { return _r; }
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void setRowLength(int length) { _rowLength = length; }
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void setRowLength(int length);
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inline int getRowLength() const { return _rowLength; }
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void setInternalTextureFormat(GLint internalFormat);
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