From Stephan Huber, attached you'll find a compile fix for the new introduced rowlength-feature on IOS/OpenGL ES builds

This commit is contained in:
Robert Osfield
2012-02-10 15:57:51 +00:00
parent 06e88f3b91
commit bd81dd5ff8
7 changed files with 27 additions and 5 deletions

View File

@@ -1922,9 +1922,9 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
{
pbo = 0;
}
#if !defined(OSG_GLES1_FEATURES) && !defined(OSG_GLES2_FEATURES)
glPixelStorei(GL_UNPACK_ROW_LENGTH,rowLength);
#endif
if( !mipmappingRequired || useHardwareMipMapGeneration)
{
@@ -2177,9 +2177,9 @@ void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image*
{
pbo = 0;
}
#if !defined(OSG_GLES1_FEATURES) && !defined(OSG_GLES2_FEATURES)
glPixelStorei(GL_UNPACK_ROW_LENGTH,rowLength);
#endif
if( !mipmappingRequired || useHardwareMipMapGeneration)
{