From Stephan Huber, attached you'll find a compile fix for the new introduced rowlength-feature on IOS/OpenGL ES builds

This commit is contained in:
Robert Osfield
2012-02-10 15:57:51 +00:00
parent 06e88f3b91
commit bd81dd5ff8
7 changed files with 27 additions and 5 deletions

View File

@@ -380,7 +380,9 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
image->ensureValidSizeForTexturing(extensions->maxTexture3DSize());
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
#if !defined(OSG_GLES1_FEATURES) && !defined(OSG_GLES2_FEATURES)
glPixelStorei(GL_UNPACK_ROW_LENGTH,image->getRowLength());
#endif
bool useHardwareMipMapGeneration = !image->isMipmap() && _useHardwareMipMapGeneration && texExtensions->isGenerateMipMapSupported();