From Stephan Huber, attached you'll find a compile fix for the new introduced rowlength-feature on IOS/OpenGL ES builds
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@@ -474,7 +474,10 @@ void Glyph::subload() const
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
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#if !defined(OSG_GLES1_FEATURES) && !defined(OSG_GLES2_FEATURES)
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glPixelStorei(GL_UNPACK_ROW_LENGTH,getRowLength());
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#endif
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glTexSubImage2D(GL_TEXTURE_2D,0,
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_texturePosX,_texturePosY,
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