From Geoff Michel, compile fixes for VS6.0
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@@ -210,7 +210,7 @@ void GraphicsContextImplementation::makeCurrentImplementation()
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// _rs->makeCurrent();
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}
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void GraphicsContextImplementation::makeContextCurrentImplementation(GraphicsContext* readContext)
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void GraphicsContextImplementation::makeContextCurrentImplementation(osg::GraphicsContext* readContext)
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{
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if (!_rs) return;
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@@ -261,7 +261,7 @@ public:
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return ip==a_ || ip==b_ || ip==c_;
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}
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int lineBisectTest(const osg::Vec3 apt,const osg::Vec3 bpt,const osg::Vec3 cpt, const unsigned int ip1, const osg::Vec2 p2) const
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int lineBisectTest(const osg::Vec3 apt,const osg::Vec3 bpt,const osg::Vec3 cpt, const osg::Vec2 p2) const
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{
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osg::Vec2 vp2tp=p2-osg::Vec2(apt.x(), apt.y()); // vector from p1 to a.
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// test is: cross product (z component) with ab,ac is opposite signs
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@@ -270,7 +270,7 @@ public:
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osg::Vec2 vecca=osg::Vec2(cpt.x(), cpt.y())-osg::Vec2(apt.x(), apt.y());
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float cprodzba=vp2tp.x()*vecba.y() - vp2tp.y()*vecba.x();
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float cprodzca=vp2tp.x()*vecca.y() - vp2tp.y()*vecca.x();
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// osg::notify(osg::WARN) << "linebisect test " << ip1 << " tri " << a_<<","<< b_<<","<< c_<<std::endl;
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// osg::notify(osg::WARN) << "linebisect test " << " tri " << a_<<","<< b_<<","<< c_<<std::endl;
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if (cprodzba*cprodzca<0)
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{
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// more tests - check dot products are at least partly parallel to test line.
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@@ -295,7 +295,7 @@ public:
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osg::Vec3 apt=(*points)[a_];
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osg::Vec3 bpt=(*points)[b_];
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osg::Vec3 cpt=(*points)[c_];
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return lineBisectTest(apt,bpt,cpt,ip1,p2)?1:0;
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return lineBisectTest(apt,bpt,cpt,p2)?1:0;
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}
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else if (b_==ip1)
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{
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@@ -303,7 +303,7 @@ public:
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osg::Vec3 apt=(*points)[b_];
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osg::Vec3 bpt=(*points)[c_];
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osg::Vec3 cpt=(*points)[a_];
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return lineBisectTest(apt,bpt,cpt,ip1,p2)?2:0;
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return lineBisectTest(apt,bpt,cpt,p2)?2:0;
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}
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else if (c_==ip1)
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{
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@@ -311,7 +311,7 @@ public:
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osg::Vec3 apt=(*points)[c_];
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osg::Vec3 bpt=(*points)[a_];
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osg::Vec3 cpt=(*points)[b_];
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return lineBisectTest(apt,bpt,cpt,ip1,p2)?3:0;
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return lineBisectTest(apt,bpt,cpt,p2)?3:0;
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}
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return 0;
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}
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