From Wojciech Lewandowski, a range of new ShadowMap implementations include View Dependent Shadow Maps - LispSM
From Robert Osfield, refactored Wojciech's submission to integrated with osgShadow and use coding sytle more consistent with rest of OSG.
This commit is contained in:
82
include/osgShadow/ProjectionShadowMap
Normal file
82
include/osgShadow/ProjectionShadowMap
Normal file
@@ -0,0 +1,82 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*
|
||||
* ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski
|
||||
* Thanks to to my company http://www.ai.com.pl for allowing me free this work.
|
||||
*/
|
||||
|
||||
#ifndef OSGSHADOW_PROJECTIONSHADOWMAP
|
||||
#define OSGSHADOW_PROJECTIONSHADOWMAP 1
|
||||
|
||||
#include <osgShadow/MinimalShadowMap>
|
||||
|
||||
namespace osgShadow {
|
||||
|
||||
template< typename MinimalBoundsBaseClass, typename ShadowProjectionAlgorithmClass >
|
||||
class OSGSHADOW_EXPORT ProjectionShadowMap : public MinimalBoundsBaseClass
|
||||
{
|
||||
public :
|
||||
/** Convenient typedef used in definition of ViewData struct and methods */
|
||||
typedef MinimalBoundsBaseClass BaseClass;
|
||||
/** Convenient typedef used in definition of ViewData struct and methods */
|
||||
typedef ProjectionShadowMap<MinimalBoundsBaseClass,ShadowProjectionAlgorithmClass> ThisClass;
|
||||
|
||||
/** Classic OSG constructor */
|
||||
ProjectionShadowMap() : BaseClass()
|
||||
{
|
||||
}
|
||||
|
||||
/** Classic OSG cloning constructor */
|
||||
ProjectionShadowMap(
|
||||
const ProjectionShadowMap& copy,
|
||||
const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) : BaseClass(copy,copyop)
|
||||
{
|
||||
}
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, ProjectionShadowMap );
|
||||
|
||||
protected:
|
||||
|
||||
/** Classic protected OSG destructor */
|
||||
virtual ~ProjectionShadowMap(void)
|
||||
{
|
||||
}
|
||||
|
||||
struct ViewData: public BaseClass::ViewData,
|
||||
public ShadowProjectionAlgorithmClass
|
||||
{
|
||||
#if 0
|
||||
virtual void init( ThisClass * st, osgUtil::CullVisitor * cv );
|
||||
{
|
||||
BaseClass::ViewData::init( st, cv );
|
||||
}
|
||||
#endif
|
||||
|
||||
virtual void frameShadowCastingCamera
|
||||
( const osg::Camera* cameraMain, osg::Camera* cameraShadow, int pass = 1 )
|
||||
{
|
||||
// Force dependent name lookup
|
||||
ShadowProjectionAlgorithmClass::operator()
|
||||
( &this->_sceneReceivingShadowPolytope, cameraMain, cameraShadow );
|
||||
|
||||
// DebugBoundingBox( computeScenePolytopeBounds(), "ProjectionShadowMap" );
|
||||
BaseClass::ViewData::frameShadowCastingCamera( cameraMain, cameraShadow, pass );
|
||||
}
|
||||
};
|
||||
|
||||
META_ViewDependentShadowTechniqueData( ThisClass, typename ThisClass::ViewData )
|
||||
};
|
||||
|
||||
} // namespace osgShadow
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user