From Eric Hammil, addition of /Zm200's to keep things compiling under VS6

This commit is contained in:
Robert Osfield
2004-02-05 21:23:09 +00:00
parent 345298badd
commit bff1e6d76d
34 changed files with 342 additions and 2492 deletions

View File

@@ -42,8 +42,9 @@ RSC=rc.exe
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=df.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /Op /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGSIM_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /Op /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGSIM_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /Zm200 /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
@@ -68,8 +69,9 @@ LINK32=link.exe
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=df.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "OSGSIM_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "OSGSIM_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /Zm200 /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
@@ -97,6 +99,10 @@ SOURCE=..\..\src\osgSim\BlinkSequence.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\ColorRange.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\DOFTransform.cpp
# End Source File
# Begin Source File
@@ -113,11 +119,7 @@ SOURCE=..\..\src\osgSim\LightPointNode.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\Sector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\ScalarsToColors.cpp
SOURCE=..\..\src\osgSim\MultiSwitch.cpp
# End Source File
# Begin Source File
@@ -125,7 +127,11 @@ SOURCE=..\..\src\osgSim\ScalarBar.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\ColorRange.cpp
SOURCE=..\..\src\osgSim\ScalarsToColors.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\Sector.cpp
# End Source File
# Begin Source File
@@ -133,10 +139,6 @@ SOURCE=..\..\src\osgSim\SphereSegment.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\MultiSwitch.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\Version.cpp
# End Source File
# Begin Source File
@@ -153,10 +155,18 @@ SOURCE=..\..\include\osgSim\BlinkSequence
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\ColorRange
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\DOFTransform
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\Export
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\LightPoint
# End Source File
# Begin Source File
@@ -169,11 +179,7 @@ SOURCE=..\..\include\osgSim\LightPointNode
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\Sector
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\ScalarsToColors
SOURCE=..\..\include\osgSim\MultiSwitch
# End Source File
# Begin Source File
@@ -181,7 +187,11 @@ SOURCE=..\..\include\osgSim\ScalarBar
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\ColorRange
SOURCE=..\..\include\osgSim\ScalarsToColors
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\Sector
# End Source File
# Begin Source File
@@ -189,14 +199,6 @@ SOURCE=..\..\include\osgSim\SphereSegment
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\MultiSwitch
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\Export
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\Version
# End Source File
# Begin Source File