Moved Style and Bevel classes out into their own include/osgText/Style header.
Introduced GlyphGeometry class for handling the geometry data for rendering 3D text
This commit is contained in:
@@ -246,5 +246,4 @@ public:
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}
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#endif
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@@ -1,4 +1,4 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -25,6 +25,7 @@
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#include <osgText/Export>
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#include <osgText/KerningType>
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#include <osgText/Style>
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#include <OpenThreads/Mutex>
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@@ -33,6 +34,7 @@ namespace osgText {
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class Font;
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class Text;
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class Glyph3D;
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class GlyphGeometry;
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class GlyphTexture;
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class OSGTEXT_EXPORT Glyph : public osg::Image
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@@ -95,6 +97,50 @@ protected:
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};
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class OSGTEXT_EXPORT GlyphGeometry : public osg::Referenced
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{
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public:
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GlyphGeometry();
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void setup(const Glyph* glyph, const Style* style);
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bool match(const Style* style) const;
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osg::Geode* getGeode() const { return _geode.get(); }
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osg::Geometry* getGeometry() const { return _geometry.get(); }
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/** Set the VertexArray of the glyph. */
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void setVertexArray(osg::Vec3Array * va) { _vertices = va; }
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/** Get the VertexArray of the glyph. */
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osg::Vec3Array * getVertexArray() const { return _vertices.get(); }
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/** Set the VertexArray of the glyph. */
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void setNormalArray(osg::Vec3Array* na) { _normals = na; }
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/** Get the NormalArray for the wall face. */
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osg::Vec3Array* getNormalArray() const { return _normals.get(); }
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/** Get the PrimitiveSetList for the front face. */
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osg::Geometry::PrimitiveSetList& getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
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/** Get the PrimitiveSetList for the wall face. */
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osg::Geometry::PrimitiveSetList& getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
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/** Get et the PrimitiveSetList for the back face. */
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osg::Geometry::PrimitiveSetList& getBackPrimitiveSetList() { return _backPrimitiveSetList; }
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protected:
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osg::ref_ptr<Style> _style;
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osg::ref_ptr<osg::Geode> _geode;
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osg::ref_ptr<osg::Geometry> _geometry;
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osg::ref_ptr<osg::Vec3Array> _vertices;
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osg::ref_ptr<osg::Vec3Array> _normals;
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osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
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};
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class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
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{
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public:
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@@ -150,17 +196,18 @@ public:
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osg::Vec3Array * getNormalArray() { return _normalArray.get(); }
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float getHorizontalWidth() { return (-_horizontalBearing.x() + _horizontalAdvance); }
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float getHorizontalHeight() { return (-_horizontalBearing.y() + _bb.yMax()); }
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float getVerticalWidth() { return (-_verticalBearing.x() + _bb.xMax()); }
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float getVerticalHeight() { return (-_verticalBearing.y() + _verticalAdvance); }
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float getHorizontalWidth() const { return (-_horizontalBearing.x() + _horizontalAdvance); }
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float getHorizontalHeight() const { return (-_horizontalBearing.y() + _bb.yMax()); }
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float getVerticalWidth() const { return (-_verticalBearing.x() + _bb.xMax()); }
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float getVerticalHeight() const { return (-_verticalBearing.y() + _verticalAdvance); }
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void setWidth(float width) { _width = width; }
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float getWidth() { return _width; }
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float getWidth() const { return _width; }
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void setHeight(float height) { _height = height; }
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float getHeight() { return _height; }
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float getHeight() const { return _height; }
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GlyphGeometry* getGlyphGeometry(Style* style);
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protected:
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@@ -193,6 +240,9 @@ protected:
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osg::ref_ptr<osg::Vec3Array> _rawVertexArray;
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osg::Geometry::PrimitiveSetList _rawFacePrimitiveSetList;
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typedef std::list< osg::ref_ptr<GlyphGeometry> > GlyphGeometries;
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GlyphGeometries _glyphGeometries;
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};
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112
include/osgText/Style
Normal file
112
include/osgText/Style
Normal file
@@ -0,0 +1,112 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTEXT_STYLE
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#define OSGTEXT_STYLE 1
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#include <osg/Object>
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#include <osg/Vec2>
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#include <osgText/Export>
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#include <vector>
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namespace osgText
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{
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class OSGTEXT_EXPORT Bevel : public osg::Object
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{
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public:
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Bevel();
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Bevel(const Bevel& bevel, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Bevel)
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bool operator == (const Bevel& rhs) const
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{
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if (_thickness != rhs._thickness) return false;
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return _vertices==rhs._vertices;
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}
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void setBevelThickness(float thickness) { _thickness = thickness; }
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float getBevelThickness() const { return _thickness; }
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void flatBevel(float width=0.25f);
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void roundedBevel(float width=0.5f, unsigned int numSteps=10);
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void roundedBevel2(float width=0.5f, unsigned int numSteps=10);
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typedef std::vector<osg::Vec2> Vertices;
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void setVertices(const Vertices& vertices) { _vertices = vertices; }
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Vertices& getVertices() { return _vertices; }
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const Vertices& getVertices() const { return _vertices; }
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void print(std::ostream& fout);
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protected:
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float _thickness;
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Vertices _vertices;
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};
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class OSGTEXT_EXPORT Style : public osg::Object
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{
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public:
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Style();
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Style(const Style& style, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Style)
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/// default Layout implementation used if no other is specified on TextNode
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static osg::ref_ptr<Style>& getDefaultStyle();
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bool operator == (const Style& style) const;
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/// NULL is no bevel
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void setBevel(Bevel* bevel) { _bevel = bevel; }
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const Bevel* getBevel() const { return _bevel.get(); }
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/// 1 is the default width of the text
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void setWidthRatio(float widthRatio) { _widthRatio = widthRatio; }
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float getWidthRatio() const { return _widthRatio; }
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/// 0 is 2D text
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void setThicknessRatio(float thicknessRatio) { _thicknessRatio = thicknessRatio; }
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float getThicknessRatio() const { return _thicknessRatio; }
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/// 0 is off
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void setOutlineRatio(float outlineRatio) { _outlineRatio = outlineRatio; }
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float getOutlineRatio() const { return _outlineRatio; }
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/// 1.0 is default number of samples
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void setSampleDensity(float sd) { _sampleDensity = sd; }
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float getSampleDensity() const { return _sampleDensity; }
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protected:
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osg::ref_ptr<Bevel> _bevel;
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float _widthRatio;
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float _thicknessRatio;
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float _outlineRatio;
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float _sampleDensity;
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};
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}
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#endif
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@@ -21,88 +21,13 @@
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#include <osgText/Font>
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#include <osgText/String>
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#include <osgText/Glyph>
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#include <osgText/Style>
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namespace osgText {
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// forward declare
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class TextNode;
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class Glyph;
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class OSGTEXT_EXPORT Bevel : public osg::Object
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{
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public:
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Bevel();
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Bevel(const Bevel& bevel, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Bevel)
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void setBevelThickness(float thickness) { _thickness = thickness; }
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float getBevelThickness() const { return _thickness; }
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void flatBevel(float width=0.25f);
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void roundedBevel(float width=0.5f, unsigned int numSteps=10);
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void roundedBevel2(float width=0.5f, unsigned int numSteps=10);
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typedef std::vector<osg::Vec2> Vertices;
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void setVertices(const Vertices& vertices) { _vertices = vertices; }
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Vertices& getVertices() { return _vertices; }
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const Vertices& getVertices() const { return _vertices; }
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void print(std::ostream& fout);
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protected:
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float _thickness;
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Vertices _vertices;
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};
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class OSGTEXT_EXPORT Style : public osg::Object
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{
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public:
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Style();
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Style(const Style& style, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Style)
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/// default Layout implementation used if no other is specified on TextNode
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static osg::ref_ptr<Style>& getDefaultStyle();
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/// NULL is no bevel
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void setBevel(Bevel* bevel) { _bevel = bevel; }
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const Bevel* getBevel() const { return _bevel.get(); }
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/// 1 is the default width of the text
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void setWidthRatio(float widthRatio) { _widthRatio = widthRatio; }
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float getWidthRatio() const { return _widthRatio; }
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/// 0 is 2D text
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void setThicknessRatio(float thicknessRatio) { _thicknessRatio = thicknessRatio; }
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float getThicknessRatio() const { return _thicknessRatio; }
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/// 0 is off
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void setOutlineRatio(float outlineRatio) { _outlineRatio = outlineRatio; }
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float getOutlineRatio() const { return _outlineRatio; }
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/// 1.0 is default number of samples
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void setSampleDensity(float sd) { _sampleDensity = sd; }
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float getSampleDensity() const { return _sampleDensity; }
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protected:
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osg::ref_ptr<Bevel> _bevel;
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float _widthRatio;
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float _thicknessRatio;
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float _outlineRatio;
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float _sampleDensity;
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};
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class OSGTEXT_EXPORT Layout : public osg::Object
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{
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