Moved Style and Bevel classes out into their own include/osgText/Style header.
Introduced GlyphGeometry class for handling the geometry data for rendering 3D text
This commit is contained in:
@@ -15,6 +15,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Glyph
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${HEADER_PATH}/KerningType
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${HEADER_PATH}/String
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${HEADER_PATH}/Style
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${HEADER_PATH}/TextBase
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${HEADER_PATH}/Text
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${HEADER_PATH}/TextNode
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@@ -34,6 +35,7 @@ ADD_LIBRARY(${LIB_NAME}
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FadeText.cpp
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Glyph.cpp
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String.cpp
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Style.cpp
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TextBase.cpp
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Text.cpp
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TextNode.cpp
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@@ -524,3 +524,26 @@ void Glyph3D::computeText3DGeometryData()
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else if (prim->getName()=="wall") _wallPrimitiveSetList.push_back(prim);
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}
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}
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GlyphGeometry* Glyph3D::getGlyphGeometry(Style* style)
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{
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OSG_NOTICE<<"Glyph3D::getGlyphGeometry(Style* style) not implementated."<<std::endl;
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return 0;
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}
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GlyphGeometry::GlyphGeometry()
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{
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OSG_NOTICE<<"GlyphGeometry::GlyphGeometry() not implementated."<<std::endl;
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}
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void GlyphGeometry::setup(const Glyph* glyph, const Style* style)
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{
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OSG_NOTICE<<"GlyphGeometry::setup(const Glyph* glyph, const Style* style) not implementated."<<std::endl;
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}
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bool GlyphGeometry::match(const Style* style) const
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{
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OSG_NOTICE<<"GlyphGeometry::match(const Style*) not implementated."<<std::endl;
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return false;
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}
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166
src/osgText/Style.cpp
Normal file
166
src/osgText/Style.cpp
Normal file
@@ -0,0 +1,166 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgText/Style>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osgText;
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// Bevel
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//
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Bevel::Bevel()
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{
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_thickness = 0.02f;
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flatBevel();
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}
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Bevel::Bevel(const Bevel& bevel, const osg::CopyOp&):
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_thickness(bevel._thickness),
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_vertices(bevel._vertices)
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{
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}
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void Bevel::flatBevel(float width)
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{
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_vertices.clear();
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if (width>0.5f) width = 0.5f;
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_vertices.push_back(osg::Vec2(0.0f,0.0f));
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_vertices.push_back(osg::Vec2(width,1.0f));
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if (width<0.5f) _vertices.push_back(osg::Vec2(1-width,1.0f));
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_vertices.push_back(osg::Vec2(1.0f,0.0f));
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}
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void Bevel::roundedBevel(float width, unsigned int numSteps)
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{
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_vertices.clear();
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if (width>0.5f) width = 0.5f;
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unsigned int i = 0;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
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_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, sinf(angle)) );
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}
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// start the second half one into the curve if the width is half way across
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i = width<0.5f ? 0 : 1;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
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_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, sin(angle)) );
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}
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}
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void Bevel::roundedBevel2(float width, unsigned int numSteps)
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{
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_vertices.clear();
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if (width>0.5f) width = 0.5f;
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float h = 0.1f;
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float r = 1.0f-h;
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_vertices.push_back(osg::Vec2(0.0,0.0));
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unsigned int i = 0;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
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_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, h + sinf(angle)*r) );
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}
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// start the second half one into the curve if the width is half way across
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i = width<0.5f ? 0 : 1;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
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_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, h + sin(angle)*r) );
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}
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_vertices.push_back(osg::Vec2(1.0,0.0));
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}
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void Bevel::print(std::ostream& fout)
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{
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OSG_NOTICE<<"print bevel"<<std::endl;
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for(Vertices::iterator itr = _vertices.begin();
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itr != _vertices.end();
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++itr)
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{
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OSG_NOTICE<<" "<<*itr<<std::endl;
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// Style
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//
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Style::Style():
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_widthRatio(1.0f),
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_thicknessRatio(0.0f),
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_outlineRatio(0.0f),
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_sampleDensity(1.0f)
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{
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}
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Style::Style(const Style& style, const osg::CopyOp& copyop):
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osg::Object(style,copyop),
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_bevel(dynamic_cast<Bevel*>(copyop(style._bevel.get()))),
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_widthRatio(style._widthRatio),
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_thicknessRatio(style._thicknessRatio),
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_outlineRatio(style._outlineRatio),
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_sampleDensity(style._sampleDensity)
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{
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}
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/// default Layout implementation used if no other is specified on TextNode
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osg::ref_ptr<Style>& Style::getDefaultStyle()
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{
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static OpenThreads::Mutex s_DefaultStyleMutex;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultStyleMutex);
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static osg::ref_ptr<Style> s_defaultStyle = new Style;
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return s_defaultStyle;
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}
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bool Style::operator == (const Style& rhs) const
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{
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if (&rhs==this) return true;
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if (_bevel.valid())
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{
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if (!rhs._bevel) return false;
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if (!(*_bevel == *rhs._bevel)) return false;
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}
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if (rhs._bevel.valid()) return false;
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if (_widthRatio != rhs._widthRatio) return false;
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if (_thicknessRatio != rhs._thicknessRatio) return false;
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if (_outlineRatio != rhs._outlineRatio) return false;
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if (_sampleDensity != rhs._sampleDensity) return false;
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return false;
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}
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@@ -22,133 +22,6 @@
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using namespace osgText;
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// Bevel
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//
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Bevel::Bevel()
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{
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_thickness = 0.02f;
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flatBevel();
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}
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Bevel::Bevel(const Bevel& bevel, const osg::CopyOp&):
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_thickness(bevel._thickness),
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_vertices(bevel._vertices)
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{
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}
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void Bevel::flatBevel(float width)
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{
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_vertices.clear();
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if (width>0.5f) width = 0.5f;
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_vertices.push_back(osg::Vec2(0.0f,0.0f));
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_vertices.push_back(osg::Vec2(width,1.0f));
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if (width<0.5f) _vertices.push_back(osg::Vec2(1-width,1.0f));
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_vertices.push_back(osg::Vec2(1.0f,0.0f));
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}
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void Bevel::roundedBevel(float width, unsigned int numSteps)
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{
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_vertices.clear();
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if (width>0.5f) width = 0.5f;
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unsigned int i = 0;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
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_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, sinf(angle)) );
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}
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// start the second half one into the curve if the width is half way across
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i = width<0.5f ? 0 : 1;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
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_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, sin(angle)) );
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}
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}
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void Bevel::roundedBevel2(float width, unsigned int numSteps)
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{
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_vertices.clear();
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if (width>0.5f) width = 0.5f;
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float h = 0.1f;
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float r = 1.0f-h;
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_vertices.push_back(osg::Vec2(0.0,0.0));
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unsigned int i = 0;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
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_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, h + sinf(angle)*r) );
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}
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// start the second half one into the curve if the width is half way across
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i = width<0.5f ? 0 : 1;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
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_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, h + sin(angle)*r) );
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}
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_vertices.push_back(osg::Vec2(1.0,0.0));
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}
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void Bevel::print(std::ostream& fout)
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{
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OSG_NOTICE<<"print bevel"<<std::endl;
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for(Vertices::iterator itr = _vertices.begin();
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itr != _vertices.end();
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++itr)
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{
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OSG_NOTICE<<" "<<*itr<<std::endl;
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// Style
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//
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Style::Style():
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_widthRatio(1.0f),
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_thicknessRatio(0.0f),
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_outlineRatio(0.0f),
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_sampleDensity(1.0f)
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{
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}
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Style::Style(const Style& style, const osg::CopyOp& copyop):
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osg::Object(style,copyop),
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_bevel(dynamic_cast<Bevel*>(copyop(style._bevel.get()))),
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_widthRatio(style._widthRatio),
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_thicknessRatio(style._thicknessRatio),
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_outlineRatio(style._outlineRatio),
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_sampleDensity(style._sampleDensity)
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{
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}
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/// default Layout implementation used if no other is specified on TextNode
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osg::ref_ptr<Style>& Style::getDefaultStyle()
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{
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static OpenThreads::Mutex s_DefaultStyleMutex;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultStyleMutex);
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static osg::ref_ptr<Style> s_defaultStyle = new Style;
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return s_defaultStyle;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// Layout
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