Updated wrappers
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@@ -82,6 +82,16 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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__void__popAllStateSets,
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"pop all statesets off state stack, ensuring it is empty ready for the next frame. ",
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"Note, to return OpenGL to default state, one should do any state.popAllStatSets(); state.apply(). ");
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I_Method2(void, insertStateSet, IN, unsigned int, pos, IN, const osg::StateSet *, dstate,
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Properties::NON_VIRTUAL,
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__void__insertStateSet__unsigned_int__C5_StateSet_P1,
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"Insert stateset onto state stack. ",
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"");
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I_Method1(void, removeStateSet, IN, unsigned int, pos,
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Properties::NON_VIRTUAL,
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__void__removeStateSet__unsigned_int,
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"Pop stateset off state stack. ",
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"");
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I_Method0(unsigned int, getStateSetStackSize,
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Properties::NON_VIRTUAL,
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__unsigned_int__getStateSetStackSize,
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