From Magnus Kessler, typo and documentation fixes

This commit is contained in:
Robert Osfield
2012-03-29 15:08:15 +00:00
parent ba2432ca45
commit c0bd5cda99
12 changed files with 45 additions and 44 deletions

View File

@@ -20,7 +20,7 @@
namespace osgGA {
/** FlightManipulator is a MatrixManipulator which provides flight simulator-like
/** FlightManipulator is a CameraManipulator which provides flight simulator-like
* updating of the camera position & orientation. By default, the left mouse
* button accelerates, the right mouse button decelerates, and the middle mouse
* button (or left and right simultaneously) stops dead.

View File

@@ -67,8 +67,8 @@ public:
virtual void requestRedraw() = 0;
/**
requestContinousUpdate(bool) is for en/disabling a throw or idle
callback to be requested by a GUIEventHandler (typically a MatrixManipulator,
requestContinuousUpdate(bool) is for en/disabling a throw or idle
callback to be requested by a GUIEventHandler (typically a CameraManipulator,
though other GUIEventHandler's may also provide functionality).
GUI toolkits can respond to this immediately by registering an idle/timed
callback, or can delay setting the callback and update at their own leisure.

View File

@@ -24,7 +24,7 @@ class GUIActionAdapter;
/**
KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator
being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor,
being used to be switched by pressing a key. E.g. '1' for a TrackballManipulator,
'2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available,
and the associated switch keys, can be configured.
*/