From Magnus Kessler, typo and documentation fixes
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@@ -20,7 +20,7 @@
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namespace osgGA {
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/** FlightManipulator is a MatrixManipulator which provides flight simulator-like
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/** FlightManipulator is a CameraManipulator which provides flight simulator-like
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* updating of the camera position & orientation. By default, the left mouse
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* button accelerates, the right mouse button decelerates, and the middle mouse
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* button (or left and right simultaneously) stops dead.
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@@ -67,8 +67,8 @@ public:
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virtual void requestRedraw() = 0;
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/**
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requestContinousUpdate(bool) is for en/disabling a throw or idle
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callback to be requested by a GUIEventHandler (typically a MatrixManipulator,
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requestContinuousUpdate(bool) is for en/disabling a throw or idle
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callback to be requested by a GUIEventHandler (typically a CameraManipulator,
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though other GUIEventHandler's may also provide functionality).
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GUI toolkits can respond to this immediately by registering an idle/timed
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callback, or can delay setting the callback and update at their own leisure.
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@@ -24,7 +24,7 @@ class GUIActionAdapter;
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/**
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KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator
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being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor,
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being used to be switched by pressing a key. E.g. '1' for a TrackballManipulator,
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'2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available,
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and the associated switch keys, can be configured.
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*/
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