From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats."
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@@ -40,6 +40,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
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ADD_SUBDIRECTORY(osgfadetext)
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ADD_SUBDIRECTORY(osgfont)
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ADD_SUBDIRECTORY(osgforest)
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ADD_SUBDIRECTORY(osgfpdepth)
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ADD_SUBDIRECTORY(osgfxbrowser)
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ADD_SUBDIRECTORY(osgoutline)
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ADD_SUBDIRECTORY(osggameoflife)
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4
examples/osgfpdepth/CMakeLists.txt
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4
examples/osgfpdepth/CMakeLists.txt
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@@ -0,0 +1,4 @@
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SET(TARGET_SRC osgfpdepth.cpp )
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#### end var setup ###
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SETUP_EXAMPLE(osgfpdepth)
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1007
examples/osgfpdepth/osgfpdepth.cpp
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1007
examples/osgfpdepth/osgfpdepth.cpp
Normal file
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