From Jan Peciva, "please find attached proposed fix for ON_DEMAND rendering. The biggest issue was
that the windows did not act on repaint request (WM_PAINT, EXPOSE,...) Detailed explanation: - I implemented requestRedraw using the push approach (not using GraphicsWindow::_requestRedraw flag that I was considering) as there may be multiple viewers reading the flag and fighting to reset it after the paint request, while some viewers may not spot the request to redraw - I made windows call GraphicsWindow::requestRedraw when they receive appropriate message (WM_PAINT, EXPOSE, RESIZE,...) - There were issues on Linux that windows did not want to close using x button. Resolved by moving the test for DeleteWindow event from swapBuffersImplementation() to GraphicsWindowX11::checkEvents(). The difficulty was that DeleteWindow event is not coming using _eventDisplay, but through _display. - The last difficulty was that it is necessary to call ViewerBase::checkWindowStatus() to set _done to true when all windows are closed. This did not happened recently in ON_DEMAND run scheme. I put the call to checkWindowStatus() to eventTraversal. "
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@@ -195,9 +195,6 @@ class OSGVIEWER_EXPORT ViewerBase : public virtual osg::Object
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osgUtil::IncrementalCompileOperation* getIncrementalCompileOperation() { return _incrementalCompileOperation.get(); }
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/** Check to see if windows are still open, if not set viewer done to true. */
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void checkWindowStatus();
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enum FrameScheme
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{
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ON_DEMAND,
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@@ -253,6 +250,15 @@ class OSGVIEWER_EXPORT ViewerBase : public virtual osg::Object
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typedef std::vector<osgViewer::View*> Views;
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virtual void getViews(Views& views, bool onlyValid=true) = 0;
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/** Check to see if any windows are still open. If not, set viewer done to true. */
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void checkWindowStatus();
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/** Check to see if windows are still open using the list of contexts given as a parameter.
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* If no windows are open, stop rendering threads and set viewer done to true.
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* This function is more effective than checkWindowStatus() as it does not query
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* the context list and should be used whenever context list is already available in your code.*/
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void checkWindowStatus(const Contexts& contexts);
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virtual double elapsedTime() = 0;
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virtual osg::FrameStamp* getViewerFrameStamp() = 0;
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