Updated version, ChangeLog and AUTHORS file for 2.1.10 release
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232
ChangeLog
232
ChangeLog
@@ -1,3 +1,235 @@
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2007-09-12 10:04 +0000 [r7399] robert:
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* From Jan Peciva, build fix
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2007-09-11 20:54 +0000 [r7397] robert:
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* Added log2(int) and log2(uint) methods
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2007-09-11 20:24 +0000 [r7396] robert:
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* Removed int version of log2 to avoid possible errors in assuming
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log2(10) should ~= log2(10.0)
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2007-09-11 17:10 +0000 [r7394-7395] robert:
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* Added OpenThreads to target libraries
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* From Art Tevs, Added log2 function.
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2007-09-11 16:59 +0000 [r7392-7393] robert:
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* From Art Tevs, build fix.
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* Replaced allocateMipmap code with warning message as mipmaps
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aren't support for TextureRectangle.
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2007-09-11 13:47 +0000 [r7391] robert:
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* Removed the output num_children from Group .osg output and
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removed the output of "DataVaraince UNSPECIFIED" as this is
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redundent considering the default value is UNSPECIFIED.
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2007-09-11 13:42 +0000 [r7389-7390] robert:
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* Updated wrappers
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* From Mathias Froenlich, "have a problem with the SunOS CC. It
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does not like that the prototype of ClipNode::setStateSetModes()
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differs from implementation of that function in the constness of
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the second parameter. On SunOS it compiles fine, but I get link
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errors when the variant that is declared in the header is
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referenced. The attached src/osg/ClipNode.cpp file removes the
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const qualifier from the implementation to match exactly the
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prototype in the header file. The file is based on revision 7386
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as of today. "
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2007-09-11 13:34 +0000 [r7387-7388] robert:
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* From Art Trevs, "File Changes: - GL2Extensions, Program and
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Program.cpp Features: - Support for fragment output binding.
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(e.g. You can now specify in the fragment shader varying out vec3
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fragOut; fragOut = vec3(1,0,1); to write to the fragOut variable.
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In your program you call glBindFragDataLocation(program, 1,
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"fragOut") to bind the fragOut variable with the MRT 1 -
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GL_COLOR_ATTACHMENT1_EXT) - new methods
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Program::add/removeBindFragDataLocation
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Program::getFragDataBindingList "
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* Seperated out GeometryTechnique .osg support.
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2007-09-11 12:28 +0000 [r7386] robert:
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* Changed the isTextureIntegerSupported method so that it no longer
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has the EXT entry in it for forward compatability reasons.
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2007-09-11 12:04 +0000 [r7385] robert:
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* From Art Trevs, "Features of the patch are: - Implementation of
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integer textures as in EXT_texture_integer - setBorderColor(Vec4)
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changed to setBorderColor(Vec4d) to pass double values as border
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color. (Probably we have to provide an overloading function to
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still support Vec4f ?) - new method
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Texture::getInternalFormatType() added. Gives information if the
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internal format normalized, float, signed integer or unsigned
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integer. Can help people to write better code ;-) " Futher
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changes to this submission by Robert Osfield, changed the dirty
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mipmap flag into a buffer_value<> vector to ensure safe handling
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of multiple contexts.
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2007-09-11 10:16 +0000 [r7384] robert:
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* From Rafa Giatan, "Changed int to GLsizei in the input parameter
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of the method osg::Texture2DArray::applyTexImage2DArray_subload
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inside Texture2DArray (lines 214 and 257), Otherwise it gives a
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compile error on MacOSX."
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2007-09-11 10:10 +0000 [r7383] robert:
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* From Mike Wittman and Robert Osfield, added support for
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SO_VERSION number in runtime version info. Added checks for
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OpenThreads version.
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2007-09-10 16:06 +0000 [r7380] robert:
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* Maded versioning under Windows the default.
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2007-09-10 15:19 +0000 [r7379] robert:
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* Intoduced a new setGLExtensions template method to do a copy of
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void* pointer to local function pointer to avoid compiler
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warnings related to case void*. Moved various OSG classes across
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to using setGLExtensions instead of getGLExtensions, and changed
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them to use typedef declarations in the headers rather than casts
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in the .cpp. Updated wrappers
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2007-09-08 07:21 +0000 [r7378] robert:
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* Flesh out a bit more of the view IO support
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2007-09-08 07:04 +0000 [r7377] robert:
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* Fixed typo
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2007-09-07 15:03 +0000 [r7375] robert:
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* From David Callu, warning fixes
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2007-09-07 13:54 +0000 [r7374] robert:
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* Removed warning type not support by gcc 4.1.x
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2007-09-07 13:37 +0000 [r7373] robert:
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* Updated wrappers for new Texture2DArray class
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2007-09-07 13:25 +0000 [r7372] robert:
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* Moved defined from Texture2DArray into Texture
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2007-09-07 11:21 +0000 [r7371] robert:
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* From Art Tevs, "A new texture class Texture2DArray derived from
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Texture extends the osg to support the new EXT_texture_array
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extensions. Texture arrays provides a feature for people
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interesting in GPGPU programming. Faetures and changes: - Full
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support for layered 2D textures. - New uniform types were added
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(sampler2DArray) - FrameBufferObject implementation were changed
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to support attaching of 2D array textures to the framebuffer -
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StateSet was slightly changed to support texture arrays. NOTE:
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array textures can not be used in fixed function pipeline. Thus
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using the layered texture as a statemode for a Drawable produce
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invalid enumerant OpenGL errors. - Image class was extended to
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support handling of array textures Tests: I have used this class
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as a new feature of my application. It works for me without
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problems (Note: Texture arrays were introduced only for shading
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languages and not for fixed function pipelines!!!). RTT with
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Texture2DArray works, as I have tested them as texture targets
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for a camera with 6 layers/faces (i.e. replacement for cube
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maps). I am using the array textures in shader programming. Array
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textures can be attached to the FBO and used as input and as
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output."
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2007-09-07 10:50 +0000 [r7370] robert:
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* From Daniel Sjolie, "I patched the zip plugin to make use of my
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favorite zip/pack-application for windows if it is installed in
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the standard location..."
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2007-09-07 10:15 +0000 [r7369] robert:
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* From Guillaume Millet, "Please find in attachment a small
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improvement to the pfb plugin CmakeLists.txt and to the
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FindPerformer.cmake module. Under Windows libs are: libpf.lib (we
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need to add the lib prefix) and libpfdu-util.lib (libpfdu and
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libpfutil are compiled into one lib) We need to add PFROOT to the
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search path for libs and includes (default environment variable
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for Performer path) And at last we need to put PFROOT/include and
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PFROOT/include/Performer as include dir for compiling."
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2007-09-07 09:53 +0000 [r7368] robert:
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* From Maria Ten, fix lat/long usage.
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2007-09-07 09:49 +0000 [r7367] robert:
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* From Mattias Linde, "Have made the updates now. Added a std::map
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for easy lookup if a visual node is targeted by a rigid body
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which is the reason why the .h-file was changed too. So now
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there'll be Group as often as possible, otherwise
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PostitionAttitudeTransform."
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2007-09-06 08:23 +0000 [r7366] robert:
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* Added osg lib
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2007-09-05 17:12 +0000 [r7365] robert:
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* From David Callu, improved consistency of Version strings and add
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version support for osgIntrospection and osgManipulator.
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2007-09-05 17:03 +0000 [r7364] robert:
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* Changed tabs to four spaces to make merges more straight forward
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2007-09-05 16:47 +0000 [r7363] robert:
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* Added automatic removal of .qt extension that allows one to
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automatically select the quicktime plugin.
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2007-09-05 16:36 +0000 [r7362] robert:
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* Added setting of locator source
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2007-09-05 14:15 +0000 [r7361] robert:
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* Added option to Locator to help specify here the locator value
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was defined from. Update wrappers and Gdal plugin to use this new
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parameter
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2007-09-04 14:00 +0000 [r7360] robert:
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* Improved Terrain IO
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2007-09-04 12:38 +0000 [r7359] robert:
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* Added mutex to DefaultFont::instance().
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2007-09-04 12:32 +0000 [r7358] robert:
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* Added mutex into osgText::Font::GlphTexture to marshel adding to
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and reading from glyph list
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2007-09-04 09:00 +0000 [r7357] robert:
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* Rearrange _stateset member variable to avoid compile warning
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2007-09-03 16:04 +0000 [r7354-7355] robert:
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* Updated AUTHORS and README to 2.1.9 dev release
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* Updated ChangeLog
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2007-09-03 15:47 +0000 [r7353] robert:
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* Updated wrappers
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