Quitened down debug info
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@@ -188,7 +188,7 @@ osg::StateSet* Text::createStateSet()
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}
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}
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OSG_NOTICE<<"Text::createStateSet() : Not Matched DefineList, creating new StateSet"<<std::endl;
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OSG_INFO<<"Text::createStateSet() : Not Matched DefineList, creating new StateSet"<<std::endl;
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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@@ -201,14 +201,14 @@ osg::StateSet* Text::createStateSet()
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stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
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OSG_NOTICE<<"Text::createStateSet() ShaderTechnique="<<_shaderTechnique<<std::endl;
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OSG_INFO<<"Text::createStateSet() ShaderTechnique="<<_shaderTechnique<<std::endl;
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#if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
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osg::DisplaySettings::ShaderHint shaderHint = osg::DisplaySettings::instance()->getShaderHint();
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if (_shaderTechnique==NO_TEXT_SHADER && shaderHint==osg::DisplaySettings::SHADER_NONE)
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{
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OSG_NOTICE<<"Font::Font() Fixed function pipeline"<<std::endl;
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OSG_INFO<<"Font::Font() Fixed function pipeline"<<std::endl;
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stateset->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
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return stateset.release();
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@@ -222,14 +222,14 @@ osg::StateSet* Text::createStateSet()
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stateset->setAttributeAndModes(program.get());
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{
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OSG_NOTICE<<"Using shaders/text.vert"<<std::endl;
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OSG_INFO<<"Using shaders/text.vert"<<std::endl;
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#include "shaders/text_vert.cpp"
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program->addShader(osgDB::readRefShaderFileWithFallback(osg::Shader::VERTEX, "shaders/text.vert", text_vert));
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}
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{
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OSG_NOTICE<<"Using shaders/text.frag"<<std::endl;
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OSG_INFO<<"Using shaders/text.frag"<<std::endl;
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#include "shaders/text_frag.cpp"
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program->addShader(osgDB::readRefShaderFileWithFallback(osg::Shader::FRAGMENT, "shaders/text.frag", text_frag));
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