From Paul Cheyrou-Lagreze, "Attached is fix/feature for FBX osgplugins against latest trunk:
- ReaderWriterFBX.cpp: add "z up scene axis" support: FBX provides facility to convert model scene axis during conversion. Currently fbx plugin convert axis to fbx:opengl axis system (which is arbitrarily at Y up, as opengl is in reality axis agnostic) and sometimes what is needed is Z up so added an option for Z up conversion - FindFBX.cmake: add support for latest fbx sdk ( 2014.2 )"
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@@ -18,8 +18,10 @@ ELSEIF(MSVC90)
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SET(FBX_LIBDIR "vs2008")
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ELSEIF(MSVC10)
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SET(FBX_LIBDIR "vs2010")
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ELSEIF(MSVC11 OR MSVC_VERSION>1700)
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ELSEIF(MSVC11)
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SET(FBX_LIBDIR "vs2012")
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ELSEIF(MSVC12 OR MSVC_VERSION>1800)
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SET(FBX_LIBDIR "vs2013")
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ENDIF()
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IF(APPLE)
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@@ -44,8 +46,8 @@ SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
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SET( FBX_SEARCH_PATHS
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$ENV{FBX_DIR}
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"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.1"
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"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.1"
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"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.2"
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"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.2"
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/Applications/Autodesk/FBXSDK20141
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)
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@@ -74,21 +76,21 @@ ELSE()
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ENDIF()
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IF(NOT FBX_FOUND)
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#try to use 2013.3 version
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#try to use 2014.1 version
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IF(APPLE)
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SET(FBX_LIBNAME "fbxsdk-2013.3-static")
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SET(FBX_LIBNAME "fbxsdk-2014.1")
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ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
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SET(FBX_LIBNAME "fbxsdk-2013.3-static")
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SET(FBX_LIBNAME "fbxsdk-2014.1")
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ELSE()
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SET(FBX_LIBNAME "fbxsdk-2013.3-md")
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SET(FBX_LIBNAME "fbxsdk-2014.1")
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ENDIF()
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
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SET( FBX_SEARCH_PATHS
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$ENV{FBX_DIR}
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$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2013.3
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$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2013.3
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$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.1
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$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.1
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/Applications/Autodesk/FBXSDK20141
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)
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@@ -110,3 +112,41 @@ IF(NOT FBX_FOUND)
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ENDIF()
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ENDIF()
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IF(NOT FBX_FOUND)
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#try to use 2013.3 version
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IF(APPLE)
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SET(FBX_LIBNAME "fbxsdk-2013.3-static")
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ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
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SET(FBX_LIBNAME "fbxsdk-2013.3-static")
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ELSE()
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SET(FBX_LIBNAME "fbxsdk-2013.3-md")
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ENDIF()
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
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SET( FBX_SEARCH_PATHS
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$ENV{FBX_DIR}
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$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2013.3
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$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2013.3
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/Applications/Autodesk/FBXSDK20133
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)
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# search for headers & debug/release libraries
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FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "include")
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FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "lib/${FBX_LIBDIR}")
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FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "lib/${FBX_LIBDIR}")
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IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
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SET(FBX_FOUND "YES")
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ELSE()
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SET(FBX_FOUND "NO")
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ENDIF()
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ENDIF()
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