Moved Handled propety from GUIEventAdapter to Event base class.

Added CameraManipulator::finishAnimation() method to allow application code to stop any animation/throw of manipulators.
This commit is contained in:
Robert Osfield
2013-11-15 16:15:09 +00:00
parent 835d9455a9
commit c194e92df8
8 changed files with 33 additions and 12 deletions

View File

@@ -115,6 +115,8 @@ class OSGGA_EXPORT KeySwitchMatrixManipulator : public CameraManipulator
virtual void computeHomePosition();
virtual void finishAnimation();
virtual void home(const GUIEventAdapter& ee,GUIActionAdapter& aa);
virtual void init(const GUIEventAdapter& ee,GUIActionAdapter& aa) { if (_current.valid()) _current->init(ee,aa); }