Moved Handled propety from GUIEventAdapter to Event base class.
Added CameraManipulator::finishAnimation() method to allow application code to stop any animation/throw of manipulators.
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@@ -115,6 +115,8 @@ class OSGGA_EXPORT KeySwitchMatrixManipulator : public CameraManipulator
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virtual void computeHomePosition();
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virtual void finishAnimation();
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virtual void home(const GUIEventAdapter& ee,GUIActionAdapter& aa);
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virtual void init(const GUIEventAdapter& ee,GUIActionAdapter& aa) { if (_current.valid()) _current->init(ee,aa); }
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