Added code to the path to the executable, adding it into the libary and data
file paths.
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@@ -17,6 +17,8 @@
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#include <osgGA/AnimationPathManipulator>
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#include <osgDB/WriteFile>
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#include <osgDB/FileUtils>
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#include <osgDB/FileNameUtils>
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#include <osgUtil/Optimizer>
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@@ -154,27 +156,15 @@ int main( int argc, char **argv )
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// geoff's path code.. needs replacing as it isn't cross platform.
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// {
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// char *gdpath=getenv("PATH");
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// int lenpath=(gdpath ? strlen(gdpath):1) + strlen(argv[0]);
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// char *nupath=new char[lenpath+20];
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//
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// strcpy(nupath,"PATH=");
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// strcat(nupath,argv[0]);
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// // strip the executable name (xxx.exe)
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// char *epath=strrchr(nupath, '\\');
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// if (epath) *epath='\0'; // remove executable
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// else {
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// epath=strrchr(nupath, '/');
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// if (epath) *epath='\0'; // remove executable, UNIX style path
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// }
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// strcat(nupath,";");
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// strcat(nupath,gdpath);
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// _putenv(nupath);
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// delete [] nupath;
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// }
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// std::cout << "Path " << getenv("PATH") << std::endl;
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// get the path of the executable and use it to set internal data and library paths.
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std::string executablePath = osgDB::getFilePath(argv[0]);
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if (!executablePath.empty())
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{
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std::osg::notify(osg::NOTICE) << "Adding executable path '"<<executablePath<<"' to OpenSceneGraph data and library file paths."<<std::endl;
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osgDB::getDataFilePathList().push_front(executablePath);
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osgDB::getLibraryFilePathList().push_front(executablePath);
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}
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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