Checking in updates to documentition for the 0.9.2 release.
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@@ -29,19 +29,19 @@
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.10.3">META_Node</A></B>(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="ModularProgram.html">ModularProgram</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.10.8">numOperators</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.10.9">numOperators</A></B>() const
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<DD><I>Get the number of operators</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.10.9">addOperator</A></B>(<!1><A HREF="Operator.html">Operator</A>* o)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.10.10">addOperator</A></B>(<!1><A HREF="Operator.html">Operator</A>* o)
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<DD><I>Add an operator to the list.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Operator.html">Operator</A>* <B><A HREF="#DOC.2.10.10">getOperator</A></B>(int i)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Operator.html">Operator</A>* <B><A HREF="#DOC.2.10.11">getOperator</A></B>(int i)
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<DD><I>Get a pointer to an operator in the list</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Operator.html">Operator</A>* <B><A HREF="#DOC.2.10.11">getOperator</A></B>(int i) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Operator.html">Operator</A>* <B><A HREF="#DOC.2.10.12">getOperator</A></B>(int i) const
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<DD><I>Get a const pointer to an operator in the list</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.10.12">removeOperator</A></B>(int i)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.10.13">removeOperator</A></B>(int i)
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<DD><I>Remove an operator from the list</I>
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</DL></P>
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@@ -93,7 +93,7 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setParticleSystem</B>(<!1><A HREF="ParticleSystem.html">ParticleSystem</A>* ps)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const bool <B>computeBound</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>computeBound</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const osg::Matrix& <B>getLocalToWorldMatrix</B>()
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<DT>
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@@ -149,27 +149,27 @@ All operators will be applied to each particle in the same order they've been ad
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void execute(double dt)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="numOperators"></A>
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<A NAME="DOC.2.10.8"></A>
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<A NAME="DOC.2.10.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int numOperators() const </B></TT>
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<DD>Get the number of operators
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<DL><DT><DD></DL><P>
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<A NAME="addOperator"></A>
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<A NAME="DOC.2.10.9"></A>
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<A NAME="DOC.2.10.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addOperator(<!1><A HREF="Operator.html">Operator</A>* o)</B></TT>
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<DD>Add an operator to the list.
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<DL><DT><DD></DL><P>
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<A NAME="getOperator"></A>
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<A NAME="DOC.2.10.10"></A>
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<A NAME="DOC.2.10.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Operator.html">Operator</A>* getOperator(int i)</B></TT>
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<DD>Get a pointer to an operator in the list
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<DL><DT><DD></DL><P>
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<A NAME="getOperator"></A>
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<A NAME="DOC.2.10.11"></A>
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<A NAME="DOC.2.10.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Operator.html">Operator</A>* getOperator(int i) const </B></TT>
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<DD>Get a const pointer to an operator in the list
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<DL><DT><DD></DL><P>
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<A NAME="removeOperator"></A>
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<A NAME="DOC.2.10.12"></A>
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<A NAME="DOC.2.10.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void removeOperator(int i)</B></TT>
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<DD>Remove an operator from the list
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<DL><DT><DD></DL><P></DL>
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