Changed the range max and min members variables to maximum and minimum to
prevent collision with windows min and max macros.
This commit is contained in:
@@ -66,7 +66,7 @@ namespace osgParticle
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template<class T_>
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T_ interpolate(float t, const range<T_> &r) const
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{
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return interpolate(t, r.min, r.max);
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return interpolate(t, r.minimum, r.maximum);
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}
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protected:
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@@ -111,8 +111,8 @@ namespace osgParticle
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inline void RadialShooter::setThetaRange(float r1, float r2)
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{
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theta_range_.min = r1;
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theta_range_.max = r2;
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theta_range_.minimum = r1;
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theta_range_.maximum = r2;
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}
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inline void RadialShooter::setPhiRange(const rangef &r)
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@@ -122,8 +122,8 @@ namespace osgParticle
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inline void RadialShooter::setPhiRange(float r1, float r2)
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{
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phi_range_.min = r1;
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phi_range_.max = r2;
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phi_range_.minimum = r1;
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phi_range_.maximum = r2;
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}
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inline void RadialShooter::setInitialSpeedRange(const rangef &r)
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@@ -133,8 +133,8 @@ namespace osgParticle
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inline void RadialShooter::setInitialSpeedRange(float r1, float r2)
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{
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speed_range_.min = r1;
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speed_range_.max = r2;
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speed_range_.minimum = r1;
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speed_range_.maximum = r2;
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}
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inline void RadialShooter::shoot(Particle *P) const
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@@ -90,8 +90,8 @@ namespace osgParticle
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inline void SectorPlacer::setRadiusRange(float r1, float r2)
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{
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rad_range_.min = r1;
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rad_range_.max = r2;
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rad_range_.minimum = r1;
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rad_range_.maximum = r2;
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}
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inline void SectorPlacer::setPhiRange(const rangef &r)
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@@ -101,8 +101,8 @@ namespace osgParticle
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inline void SectorPlacer::setPhiRange(float r1, float r2)
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{
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phi_range_.min = r1;
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phi_range_.max = r2;
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phi_range_.minimum = r1;
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phi_range_.maximum = r2;
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}
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inline void SectorPlacer::place(Particle *P) const
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@@ -35,24 +35,24 @@ namespace osgParticle
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template<class T_> struct range {
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/// Lower bound.
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T_ min;
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T_ minimum;
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/// Higher bound.
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T_ max;
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T_ maximum;
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/// Construct the object by calling default constructors for min and max.
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range() : min(T_()), max(T_()) {}
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range() : minimum(T_()), maximum(T_()) {}
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/// Construct and initialize min and max directly.
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range(const T_ &mn, const T_ &mx) : min(mn), max(mx) {}
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range(const T_ &mn, const T_ &mx) : minimum(mn), maximum(mx) {}
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/// Set min and max.
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void set(const T_ &mn, const T_ &mx) { min = mn; max = mx; }
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void set(const T_ &mn, const T_ &mx) { minimum = mn; maximum = mx; }
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/// Get a random value between min and max.
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T_ get_random() const
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{
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return min + (max - min) * rand() / RAND_MAX;
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return minimum + (maximum - minimum) * rand() / RAND_MAX;
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}
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};
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