Changed the range max and min members variables to maximum and minimum to

prevent collision with windows min and max macros.
This commit is contained in:
Robert Osfield
2002-08-03 18:03:40 +00:00
parent 1ba901cf64
commit c253d3558b
8 changed files with 37 additions and 37 deletions

View File

@@ -66,7 +66,7 @@ namespace osgParticle
template<class T_>
T_ interpolate(float t, const range<T_> &r) const
{
return interpolate(t, r.min, r.max);
return interpolate(t, r.minimum, r.maximum);
}
protected:

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@@ -111,8 +111,8 @@ namespace osgParticle
inline void RadialShooter::setThetaRange(float r1, float r2)
{
theta_range_.min = r1;
theta_range_.max = r2;
theta_range_.minimum = r1;
theta_range_.maximum = r2;
}
inline void RadialShooter::setPhiRange(const rangef &r)
@@ -122,8 +122,8 @@ namespace osgParticle
inline void RadialShooter::setPhiRange(float r1, float r2)
{
phi_range_.min = r1;
phi_range_.max = r2;
phi_range_.minimum = r1;
phi_range_.maximum = r2;
}
inline void RadialShooter::setInitialSpeedRange(const rangef &r)
@@ -133,8 +133,8 @@ namespace osgParticle
inline void RadialShooter::setInitialSpeedRange(float r1, float r2)
{
speed_range_.min = r1;
speed_range_.max = r2;
speed_range_.minimum = r1;
speed_range_.maximum = r2;
}
inline void RadialShooter::shoot(Particle *P) const

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@@ -90,8 +90,8 @@ namespace osgParticle
inline void SectorPlacer::setRadiusRange(float r1, float r2)
{
rad_range_.min = r1;
rad_range_.max = r2;
rad_range_.minimum = r1;
rad_range_.maximum = r2;
}
inline void SectorPlacer::setPhiRange(const rangef &r)
@@ -101,8 +101,8 @@ namespace osgParticle
inline void SectorPlacer::setPhiRange(float r1, float r2)
{
phi_range_.min = r1;
phi_range_.max = r2;
phi_range_.minimum = r1;
phi_range_.maximum = r2;
}
inline void SectorPlacer::place(Particle *P) const

View File

@@ -35,24 +35,24 @@ namespace osgParticle
template<class T_> struct range {
/// Lower bound.
T_ min;
T_ minimum;
/// Higher bound.
T_ max;
T_ maximum;
/// Construct the object by calling default constructors for min and max.
range() : min(T_()), max(T_()) {}
range() : minimum(T_()), maximum(T_()) {}
/// Construct and initialize min and max directly.
range(const T_ &mn, const T_ &mx) : min(mn), max(mx) {}
range(const T_ &mn, const T_ &mx) : minimum(mn), maximum(mx) {}
/// Set min and max.
void set(const T_ &mn, const T_ &mx) { min = mn; max = mx; }
void set(const T_ &mn, const T_ &mx) { minimum = mn; maximum = mx; }
/// Get a random value between min and max.
T_ get_random() const
{
return min + (max - min) * rand() / RAND_MAX;
return minimum + (maximum - minimum) * rand() / RAND_MAX;
}
};