Further work on osgShadow::ShadowTechnique API
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@@ -30,6 +30,10 @@ ShadowTechnique::ShadowTechnique(const ShadowTechnique& copy, const osg::CopyOp&
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{
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}
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ShadowTechnique::~ShadowTechnique()
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{
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}
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void ShadowTechnique::init()
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{
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osg::notify(osg::NOTICE)<<className()<<"::init() not implemened yet"<<std::endl;
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@@ -49,6 +53,11 @@ void ShadowTechnique::cull(osg::NodeVisitor& nv)
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_shadowedScene->osg::Group::traverse(nv);
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}
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void ShadowTechnique::cleanSceneGraph()
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{
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osg::notify(osg::NOTICE)<<className()<<"::cleanSceneGraph()) not implemened yet."<<std::endl;
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}
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void ShadowTechnique::traverse(osg::NodeVisitor& nv)
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{
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if (!_shadowedScene) return;
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@@ -12,16 +12,46 @@
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*/
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#include <osgShadow/ShadowVolume>
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#include <osgShadow/ShadowedScene>
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#include <osg/Notify>
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using namespace osgShadow;
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ShadowVolume::ShadowVolume()
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{
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowVolume technique not implemented yet."<<std::endl;
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowVolume technique in development."<<std::endl;
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}
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ShadowVolume::ShadowVolume(const ShadowVolume& copy, const osg::CopyOp& copyop):
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ShadowTechnique(copy,copyop)
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{
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}
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ShadowVolume::~ShadowVolume()
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{
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}
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void ShadowVolume::init()
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{
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osg::notify(osg::NOTICE)<<className()<<"::init() not implemened yet, but almost"<<std::endl;
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_dirty = false;
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}
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void ShadowVolume::update(osg::NodeVisitor& nv)
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{
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osg::notify(osg::NOTICE)<<className()<<"::update(osg::NodeVisitor&) not implemened yet, but almost."<<std::endl;
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_shadowedScene->osg::Group::traverse(nv);
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}
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void ShadowVolume::cull(osg::NodeVisitor& nv)
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{
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osg::notify(osg::NOTICE)<<className()<<"::cull(osg::NodeVisitor&) not implemened yet, but almost."<<std::endl;
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_shadowedScene->osg::Group::traverse(nv);
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}
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void ShadowVolume::cleanSceneGraph()
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{
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osg::notify(osg::NOTICE)<<className()<<"::cleanSceneGraph()) not implemened yet, but almost."<<std::endl;
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}
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@@ -53,7 +53,11 @@ void ShadowedScene::setShadowTechnique(ShadowTechnique* technique)
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{
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if (_shadowTechnique == technique) return;
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if (_shadowTechnique.valid()) _shadowTechnique->_shadowedScene = 0;
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if (_shadowTechnique.valid())
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{
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_shadowTechnique->cleanSceneGraph();
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_shadowTechnique->_shadowedScene = 0;
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}
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_shadowTechnique = technique;
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