From Jeremy Moles, import of the osgWidget NodeKit, sourced from the original http://osgwidget.googlecode.com/svn/trunk

Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
This commit is contained in:
Robert Osfield
2008-07-15 17:21:25 +00:00
parent 0c3d119cea
commit c2b77aa08e
77 changed files with 9643 additions and 15 deletions

39
include/osgWidget/Box Normal file
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// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: Box 46 2008-04-30 16:11:51Z cubicool $
#ifndef OSGWIDGET_BOX
#define OSGWIDGET_BOX
#include <osgWidget/Window>
namespace osgWidget {
class OSGWIDGET_EXPORT Box: public Window {
public:
enum BOX_TYPE {
VERTICAL,
HORIZONTAL
};
private:
BOX_TYPE _boxType;
bool _uniform;
unsigned int _lastAdd;
protected:
virtual void _resizeImplementation(point_type, point_type);
virtual Sizes _getWidthImplementation () const;
virtual Sizes _getHeightImplementation () const;
public:
META_Object (osgWidget, Box);
META_UIObject (Box);
Box (const std::string& = "", BOX_TYPE = HORIZONTAL, bool = false);
Box (const Box&, const osg::CopyOp&);
};
}
#endif