From Jeremy Moles, import of the osgWidget NodeKit, sourced from the original http://osgwidget.googlecode.com/svn/trunk

Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
This commit is contained in:
Robert Osfield
2008-07-15 17:21:25 +00:00
parent 0c3d119cea
commit c2b77aa08e
77 changed files with 9643 additions and 15 deletions

View File

@@ -0,0 +1,29 @@
// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: ScriptEngine 2 2008-01-24 16:11:26Z cubicool $
#ifndef OSGWIDGET_SCRIPT_ENGINE
#define OSGWIDGET_SCRIPT_ENGINE
#include <osg/Referenced>
namespace osgWidget {
// An interface for our scripting API so that we can have a unified way to talk to both
// Lua and Python; perhaps even more! Furthermore, this will allow us to put the
// entire implementation into a source file...
class ScriptEngine: public osg::Referenced {
protected:
std::string _err;
public:
virtual bool initialize () { return false; }
virtual bool close () { return false; }
virtual bool eval (const std::string&) { return false; }
virtual bool runFile (const std::string&) { return false; }
virtual const std::string& getLastErrorText() const { return _err; }
};
}
#endif