From Jeremy Moles, import of the osgWidget NodeKit, sourced from the original http://osgwidget.googlecode.com/svn/trunk
Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
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175
include/osgWidget/StyleManager
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175
include/osgWidget/StyleManager
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// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
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// $Id: StyleManager 61 2008-06-24 20:24:26Z cubicool $
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#ifndef OSGWIDGET_STYLE_MANAGER
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#define OSGWIDGET_STYLE_MANAGER
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#include <map>
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#include <osgDB/FieldReaderIterator>
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#include <osgWidget/Box>
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#include <osgWidget/Frame>
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#include <osgWidget/Input>
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namespace osgWidget {
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typedef osgDB::FieldReaderIterator& Reader;
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class OSGWIDGET_EXPORT Style: public osg::Object {
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std::string _style;
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bool _match(const char* seq, Reader r) {
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if(r.matchSequence(seq)) {
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++r;
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return true;
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}
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return false;
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}
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public:
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META_Object(osgWidget, Style);
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// Class and contents...
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Style (const std::string& = "", const std::string& = "");
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Style (const Style&, const osg::CopyOp&);
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virtual bool applyStyle (Widget*, Reader);
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virtual bool applyStyle (Label*, Reader);
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virtual bool applyStyle (Input*, Reader);
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virtual bool applyStyle (Window*, Reader);
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virtual bool applyStyle (Window::EmbeddedWindow*, Reader);
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virtual bool applyStyle (Box*, Reader);
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virtual bool applyStyle (Frame::Corner*, Reader);
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virtual bool applyStyle (Frame::Border*, Reader);
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void setStyle(const std::string& style) {
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_style = style;
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}
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std::string& getStyle() {
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return _style;
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}
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const std::string& getStyle() const {
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return _style;
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}
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static Widget::LAYER strToLayer (const std::string&);
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static Widget::VERTICAL_ALIGNMENT strToVAlign (const std::string&);
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static Widget::HORIZONTAL_ALIGNMENT strToHAlign (const std::string&);
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static Widget::COORDINATE_MODE strToCoordMode (const std::string&);
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static bool strToFill (const std::string&);
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};
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class OSGWIDGET_EXPORT StyleManager: public osg::Object {
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public:
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typedef std::map<std::string, osg::ref_ptr<Style> > Styles;
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typedef Styles::iterator Iterator;
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typedef Styles::const_iterator ConstIterator;
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private:
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Styles _styles;
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template<typename T>
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bool _applySpecificStyle(T* t, const std::string& style) {
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osgDB::FieldReaderIterator r;
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std::istringstream input(_styles[style]->getStyle());
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r.attach(&input);
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bool inc = false;
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while(!r.eof()) if(_styles[style]->applyStyle(t, r)) inc = true;
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return inc;
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}
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template<typename T>
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bool _coerceAndApply(
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osg::Object* obj,
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const std::string& style,
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const std::string& className
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) {
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T* t = dynamic_cast<T*>(obj);
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if(!t) {
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warn()
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<< "An attempt was made to coerce Object [" << obj->getName()
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<< "] into a " << className << " but failed." << std::endl
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;
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return 0;
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}
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return _applySpecificStyle(t, style);
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}
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bool _applyStyleToObject(osg::Object*, const std::string&);
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// 1. Check and see if the explicit FULL path is available.
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// 2. Check and see if each component working backward--minus the last--is available.
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// 3. Check to see if just the className() is available.
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template<typename T>
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bool _applyStyles(T* t) {
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if(!t) {
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warn()
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<< "Cannot call StyleManager::applyStyle with a NULL object."
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<< std::endl
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;
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return false;
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}
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osg::Object* obj = dynamic_cast<osg::Object*>(t);
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if(!obj) {
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warn()
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<< "Cannot coerce object into osg::Object in StyleManager:::applyStyle"
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<< std::endl
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;
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return false;
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}
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std::string c = obj->className();
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// Case 3; there's no explicit Style set, so see if there's one for the class.
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if(t->getStyle().empty()) {
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// Couldn't find the className, so we exit.
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if(_styles.find(c) == _styles.end()) return false;
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return _applyStyleToObject(obj, c);
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}
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// Case 1...
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if(_styles.find(t->getStyle()) != _styles.end()) return _applyStyleToObject(
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obj,
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t->getStyle()
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);
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return false;
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}
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public:
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META_Object(osgWidget, StyleManager);
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StyleManager ();
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StyleManager (const StyleManager&, const osg::CopyOp&);
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bool addStyle(Style*);
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bool applyStyles(Widget* widget) {
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return _applyStyles(widget);
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}
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bool applyStyles(Window* window) {
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return _applyStyles(window);
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}
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};
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}
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#endif
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