Added better control for cancel GraphicsThreads.

This commit is contained in:
Robert Osfield
2005-11-10 15:25:06 +00:00
parent b19c005178
commit c2f1527fe0
3 changed files with 172 additions and 39 deletions

View File

@@ -100,6 +100,9 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
/** Get whether the operation should be kept once its been applied.*/
bool getKeep() const { return _keep; }
/** if this operation is a barrier then release it.*/
virtual void release() {}
/** Do the actual task of this operation.*/
virtual void operator () (GraphicsContext*) {}
@@ -111,9 +114,24 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
* executed by the graphics thread once this operation gets to the head of the queue.*/
void add(Operation* operation, bool waitForCompletion=false);
/** Remove operation from OperationQueue.*/
void remove(Operation* operation);
/** Remove named operation from OperationQueue.*/
void remove(const std::string& name);
/** Remove all operations from OperationQueue.*/
void removeAllOperations();
/** Get the operation currently being run.*/
osg::ref_ptr<Operation> getCurrentOperation() { return _currentOperation; }
/** Run does the graphics thread run loop.*/
virtual void run();
void setDone(bool done);
bool getDone() const { return _done; }
/** Cancel this graphics thread.*/
virtual int cancel();
@@ -131,6 +149,7 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
OpenThreads::Mutex _operationsMutex;
osg::ref_ptr<osg::Block> _operationsBlock;
OperationQueue _operations;
osg::ref_ptr<Operation> _currentOperation;
};
@@ -159,6 +178,8 @@ struct OSG_EXPORT BarrierOperation : public GraphicsThread::Operation, public Op
OpenThreads::Barrier(numThreads),
_preBlockOp(op) {}
virtual void release();
virtual void operator () (GraphicsContext* context);
PreBlockOp _preBlockOp;
@@ -171,6 +192,8 @@ struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public GraphicsThr
ReleaseContext_Block_MakeCurrentOperation():
GraphicsThread::Operation("ReleaseContext_Block_MakeCurrent", false) {}
virtual void release();
virtual void operator () (GraphicsContext* context);
};