Added support for specificing the eye mapping and seperation between the

horizontal and veritical split stereo modes.

Renamed osg::Image::ensureDimensionArePowerOfTwo() to osg::Image::ensureValidSizeForTexturing().
This commit is contained in:
Robert Osfield
2002-04-14 22:21:59 +00:00
parent 22e8047869
commit c43607c14d
6 changed files with 145 additions and 42 deletions

View File

@@ -440,43 +440,68 @@ void SceneView::draw()
break;
case(osg::DisplaySettings::HORIZONTAL_SPLIT):
{
int left_half = _viewport->width()/2;
int right_half = _viewport->width()-left_half;
int seperation = _displaySettings->getSplitStereoHorizontalSeperation();
int left_half_width = (_viewport->width()-seperation)/2;
int right_half_begin = (_viewport->width()+seperation)/2;
int right_half_width = _viewport->width()-right_half_begin;
// draw left eye.
osg::ref_ptr<osg::Viewport> viewportLeft = osgNew osg::Viewport;
viewportLeft->setViewport(_viewport->x(),_viewport->y(),left_half,_viewport->height());
_renderStageLeft->setViewport(viewportLeft.get());
drawStage(_renderStageLeft.get());
viewportLeft->setViewport(_viewport->x(),_viewport->y(),left_half_width,_viewport->height());
// draw right eye.
osg::ref_ptr<osg::Viewport> viewportRight = osgNew osg::Viewport;
viewportRight->setViewport(_viewport->x()+left_half,_viewport->y(),right_half,_viewport->height());
_renderStageRight->setViewport(viewportRight.get());
drawStage(_renderStageRight.get());
viewportRight->setViewport(_viewport->x()+right_half_begin,_viewport->y(),right_half_width,_viewport->height());
if (_displaySettings->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT)
{
_renderStageLeft->setViewport(viewportLeft.get());
drawStage(_renderStageLeft.get());
_renderStageRight->setViewport(viewportRight.get());
drawStage(_renderStageRight.get());
}
else
{
_renderStageLeft->setViewport(viewportRight.get());
drawStage(_renderStageLeft.get());
_renderStageRight->setViewport(viewportLeft.get());
drawStage(_renderStageRight.get());
}
}
break;
case(osg::DisplaySettings::VERTICAL_SPLIT):
{
int bottom_half = _viewport->height()/2;
int top_half = _viewport->height()-bottom_half;
// draw left eye.
// assume left eye at top, this could be implementation dependant...
osg::ref_ptr<osg::Viewport> viewportLeft = osgNew osg::Viewport;
viewportLeft->setViewport(_viewport->x(),_viewport->y()+bottom_half,_viewport->width(),top_half);
_renderStageLeft->setViewport(viewportLeft.get());
drawStage(_renderStageLeft.get());
int seperation = _displaySettings->getSplitStereoVerticalSeperation();
// draw right eye.
// assume right eye at top, this could be implementation dependant...
osg::ref_ptr<osg::Viewport> viewportRight = osgNew osg::Viewport;
viewportRight->setViewport(_viewport->x(),_viewport->y(),_viewport->width(),bottom_half);
_renderStageRight->setViewport(viewportRight.get());
drawStage(_renderStageRight.get());
int bottom_half_height = (_viewport->height()-seperation)/2;
int top_half_begin = (_viewport->height()+seperation)/2;
int top_half_height = _viewport->height()-top_half_begin;
osg::ref_ptr<osg::Viewport> viewportTop = osgNew osg::Viewport;
viewportTop->setViewport(_viewport->x(),_viewport->y()+top_half_begin,_viewport->width(),top_half_height);
osg::ref_ptr<osg::Viewport> viewportBottom = osgNew osg::Viewport;
viewportBottom->setViewport(_viewport->x(),_viewport->y(),_viewport->width(),bottom_half_height);
if (_displaySettings->getSplitStereoVerticalEyeMapping()==osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT)
{
_renderStageLeft->setViewport(viewportTop.get());
drawStage(_renderStageLeft.get());
_renderStageRight->setViewport(viewportBottom.get());
drawStage(_renderStageRight.get());
}
else
{
_renderStageLeft->setViewport(viewportBottom.get());
drawStage(_renderStageLeft.get());
_renderStageRight->setViewport(viewportTop.get());
drawStage(_renderStageRight.get());
}
}
break;
default: