Integrated various changes worked on at the Glasgow Science Center. Changes
include change the CameraManipulators so they work with double for time instead of float. Also added support for DataType to osg::StateAttribute and StateSet so that they can be set to either STATIC or DYNAMIC, this allows the optimizer to know whether that an attribute can be optimized or not.
This commit is contained in:
@@ -150,6 +150,17 @@ void Image::ensureDimensionsArePowerOfTwo()
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float rounded_tp2 = floorf(tp2+0.5f);
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int new_t = (int)(powf(2.0f,rounded_tp2));
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static int max_size=256;
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static bool init = true;
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if (init)
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{
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init = false;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&max_size);
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std::cout<<"Max texture size "<<max_size<<std::endl;
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}
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if (new_s>max_size) new_s = max_size;
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if (new_t>max_size) new_t = max_size;
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if (new_s!=_s || new_t!=_t)
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{
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@@ -17,6 +17,7 @@ using namespace osg;
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StateSet::StateSet()
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{
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_renderingHint = DEFAULT_BIN;
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_datatype = osg::StateAttribute::STATIC;
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setRendingBinToInherit();
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}
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@@ -40,6 +41,7 @@ StateSet::StateSet(const StateSet& rhs,const CopyOp& copyop):Object(rhs,copyop)
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_binMode = rhs._binMode;
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_binNum = rhs._binNum;
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_binName = rhs._binName;
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_datatype = rhs._datatype;
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}
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StateSet::~StateSet()
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@@ -57,7 +57,7 @@ void GLUTEventAdapter::setButtonMask(unsigned int buttonMask)
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}
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void GLUTEventAdapter::adaptResize(float time, int Xmin, int Ymin, int Xmax, int Ymax)
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void GLUTEventAdapter::adaptResize(double time, int Xmin, int Ymin, int Xmax, int Ymax)
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{
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setWindowSize(Xmin,Ymin,Xmax,Ymax);
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_eventType = RESIZE;
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@@ -67,7 +67,7 @@ void GLUTEventAdapter::adaptResize(float time, int Xmin, int Ymin, int Xmax, int
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/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
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void GLUTEventAdapter::adaptMouseMotion(float time, int x, int y)
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void GLUTEventAdapter::adaptMouseMotion(double time, int x, int y)
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{
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_eventType = DRAG;
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_time = time;
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@@ -78,7 +78,7 @@ void GLUTEventAdapter::adaptMouseMotion(float time, int x, int y)
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/** method for adapting mouse motion events whilst no mouse button are pressed.*/
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void GLUTEventAdapter::adaptMousePassiveMotion(float time, int x, int y)
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void GLUTEventAdapter::adaptMousePassiveMotion(double time, int x, int y)
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{
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_eventType = MOVE;
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_time = time;
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@@ -89,7 +89,7 @@ void GLUTEventAdapter::adaptMousePassiveMotion(float time, int x, int y)
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/** method for adapting mouse button pressed/released events.*/
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void GLUTEventAdapter::adaptMouse(float time, int button, int state, int x, int y)
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void GLUTEventAdapter::adaptMouse(double time, int button, int state, int x, int y)
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{
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_time = time;
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@@ -154,7 +154,7 @@ void GLUTEventAdapter::adaptMouse(float time, int button, int state, int x, int
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/** method for adapting keyboard events.*/
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void GLUTEventAdapter::adaptKeyboard(float time, unsigned char key, int x, int y )
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void GLUTEventAdapter::adaptKeyboard(double time, unsigned char key, int x, int y )
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{
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_eventType = KEYBOARD;
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_time = time;
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@@ -167,7 +167,7 @@ void GLUTEventAdapter::adaptKeyboard(float time, unsigned char key, int x, int y
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/** method for adapting frame events, i.e. iddle/display callback.*/
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void GLUTEventAdapter::adaptFrame(float time)
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void GLUTEventAdapter::adaptFrame(double time)
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{
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_eventType = FRAME;
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_time = time;
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@@ -776,6 +776,21 @@ void Viewer::keyboard(unsigned char key, int x, int y)
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switch( key )
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{
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case '>' :
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{
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osg::DisplaySettings* ds = const_cast<osg::DisplaySettings*>(sceneView->getDisplaySettings());
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if (ds) ds->setEyeSeperation(ds->getEyeSeperation()*1.5f);
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}
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break;
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case '<' :
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{
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osg::DisplaySettings* ds = const_cast<osg::DisplaySettings*>(sceneView->getDisplaySettings());
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if (ds) ds->setEyeSeperation(ds->getEyeSeperation()/1.5f);
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}
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break;
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case '7' :
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sceneView->setBackgroundColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
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break;
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@@ -7,6 +7,10 @@ using namespace osgUtil;
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CameraManipulator::CameraManipulator(): _camera(NULL)
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{
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_homeToUseNode = true;
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_eyeHome.set(0.0,0.0,0.0);
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_centerHome.set(0.0,0.0,-1.0);
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_upHome.set(0.0,1.0,0.0);
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}
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@@ -370,7 +370,7 @@ bool DriveManipulator::calcMovement()
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// return if less then two events have been added.
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if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
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float dt = _ga_t0->time()-_ga_t1->time();
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double dt = _ga_t0->time()-_ga_t1->time();
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if (dt<0.0f)
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{
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@@ -175,7 +175,7 @@ bool FlightManipulator::calcMovement()
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if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
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float dt = _ga_t0->time()-_ga_t1->time();
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double dt = _ga_t0->time()-_ga_t1->time();
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if (dt<0.0f)
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{
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@@ -129,7 +129,7 @@ void Optimizer::StateVisitor::addStateSet(osg::StateSet* stateset,osg::Object* o
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void Optimizer::StateVisitor::apply(osg::Node& node)
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{
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osg::StateSet* ss = node.getStateSet();
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if (ss) addStateSet(ss,&node);
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if (ss && ss->getDataType()==osg::StateAttribute::STATIC) addStateSet(ss,&node);
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traverse(node);
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}
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@@ -137,14 +137,14 @@ void Optimizer::StateVisitor::apply(osg::Node& node)
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void Optimizer::StateVisitor::apply(osg::Geode& geode)
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{
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osg::StateSet* ss = geode.getStateSet();
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if (ss) addStateSet(ss,&geode);
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if (ss && ss->getDataType()==osg::StateAttribute::STATIC) addStateSet(ss,&geode);
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for(int i=0;i<geode.getNumDrawables();++i)
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{
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osg::Drawable* drawable = geode.getDrawable(i);
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if (drawable)
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{
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ss = drawable->getStateSet();
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if (ss) addStateSet(ss,drawable);
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if (ss && ss->getDataType()==osg::StateAttribute::STATIC) addStateSet(ss,drawable);
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}
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}
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}
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@@ -172,7 +172,10 @@ void Optimizer::StateVisitor::optimize()
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aitr!=attributes.end();
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++aitr)
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{
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_attributeToStateSetMap[aitr->second.first.get()].insert(sitr->first);
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if (aitr->second.first->getDataType()==osg::StateAttribute::STATIC)
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{
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_attributeToStateSetMap[aitr->second.first.get()].insert(sitr->first);
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}
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}
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}
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@@ -559,7 +562,8 @@ void Optimizer::RemoveRedundentNodesVisitor::apply(osg::Group& group)
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{
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if (!group.getUserData() &&
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!group.getAppCallback() &&
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!group.getStateSet())
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!group.getStateSet() &&
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group.getNodeMask()!=0xffffffff)
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{
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_redundentNodeList.insert(&group);
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}
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@@ -66,15 +66,16 @@ void SceneView::setDefaults()
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_renderStage = new RenderStage;
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#ifndef __sgi
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//#ifndef __sgi
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// sgi's IR graphics has a problem with lighting and display lists, as it seems to store
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// lighting state with the display list, and the display list visitor doesn't currently apply
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// state before creating display lists. So will disable the init visitor default, this won't
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// affect functionality since the display lists will be created as and when needed.
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DisplayListVisitor* dlv = new DisplayListVisitor();
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dlv->setState(_state.get());
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dlv->setNodeMaskOverride(0xffffffff);
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_initVisitor = dlv;
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#endif
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//#endif
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_appVisitor = new AppVisitor;
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